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Jiaqi Yu; André R. Denham – British Journal of Educational Technology, 2024
Mental rotation is the ability to mentally rotate two-dimensional and three-dimensional objects in one's mind. Previous studies have examined the relationship between mental rotation abilities and embodied cognition. However, conflicting findings underscore the necessity for further investigation. This study aims to investigate how different…
Descriptors: Spatial Ability, Visualization, Training, Computer Simulation
Shreiner, Tamara L.; Guzdial, Mark – British Journal of Educational Technology, 2022
In this study, support for teaching data literacy in social studies is provided through the design of a pedagogical support system informed by participatory design sessions with both pre-service and in-service social studies teachers. It provides instruction on teaching and learning data literacy in social studies, examples of standards-based…
Descriptors: Computer Assisted Instruction, Information Literacy, Data, Statistics Education
Sun, Meng; Wang, Minhong; Wegerif, Rupert – British Journal of Educational Technology, 2019
Creativity is increasingly considered to be an important goal of education. While creativity can be influenced by many noncognitive factors (eg, personality and motivation), creative thinking remains the most important source of creativity. Creative thinking combines several cognitive processes leading to the generation and selection of new and…
Descriptors: Computer Uses in Education, Cognitive Mapping, Creative Thinking, Creative Development
Mavrikis, Manolis; Geraniou, Eirini; Gutierrez Santos, Sergio; Poulovassilis, Alexandra – British Journal of Educational Technology, 2019
While it is commonly accepted that Learning Analytics (LA) tools can support teachers' awareness and classroom orchestration, not all forms of pedagogy are congruent to the types of data generated by digital technologies or the algorithms used to analyse them. One such pedagogy that has been so far underserved by LA is exploratory learning,…
Descriptors: Learning Analytics, Discovery Learning, Teaching Methods, Visualization
Vosinakis, Spyros; Anastassakis, George; Koutsabasis, Panayiotis – British Journal of Educational Technology, 2018
Logic Programming (LP) follows the declarative programming paradigm, which novice students often find hard to grasp. The limited availability of visual teaching aids for LP can lead to low motivation for learning. In this paper, we present a platform for teaching and learning Prolog in Virtual Worlds, which enables the visual interpretation and…
Descriptors: Programming, Educational Technology, Technology Uses in Education, Simulated Environment
Zrnec, Aljaž; Lavbic, Dejan – British Journal of Educational Technology, 2017
The prevalence of different kinds of electronic devices and the volume of content on the Web have increased the amount of plagiarism, which is considered an unethical act. If we want to be efficient in the detection and prevention of these acts, we have to improve today's methods of discovering plagiarism. The paper presents a research study where…
Descriptors: Social Networks, Plagiarism, Identification, Prevention
Toetenel, Lisette; Rienties, Bart – British Journal of Educational Technology, 2016
Educators need to change their practice to adapt to a shifting educational context. By visualising learning design decisions, this article highlights the need to capture educators' "tacit" knowledge relating to course material, activity types and workload, through employing learning analytics methods in order to analyse the learning…
Descriptors: Educational Practices, Visualization, Decision Making, Knowledge Level
Melero, Javier; Hernández-Leo, Davinia; Sun, Jing; Santos, Patricia; Blat, Josep – British Journal of Educational Technology, 2015
Over the last few years, the use of mobile technologies has brought the formulation of location-based learning approaches shaping new or enhanced educational activities. Involving teachers in the design of these activities is important because the designs need to be aligned with the requirements of the specific educational settings. Yet analysing…
Descriptors: Educational Technology, Telecommunications, Technology Uses in Education, Learning Activities
Thompson, Kate; Kennedy-Clark, Shannon; Wheeler, Penny; Kelly, Nick – British Journal of Educational Technology, 2014
This paper describes a technique for locating indicators of success within the data collected from complex learning environments, proposing an application of e-research to access learner processes and measure and track group progress. The technique combines automated extraction of tense and modality via parts-of-speech tagging with a visualisation…
Descriptors: Data Collection, Educational Environment, Research, Electronic Equipment
Novak, Elena; Tassell, Janet Lynne – British Journal of Educational Technology, 2015
This dataset includes a series of 30 education-related majors' performance measures before and after they completed a 10-hour video game practice in a computer lab. The goal of the experimental study was to examine the effects of action video gaming on students' mathematics performance and mathematics anxiety as mediated by the effect of attention…
Descriptors: Video Games, Drills (Practice), Educational Games, Teaching Methods
Anastopoulou, Stamatina; Sharples, Mike; Baber, Chris – British Journal of Educational Technology, 2011
This paper explores the value of employing multiple modalities to facilitate science learning with technology. In particular, it is argued that when multiple modalities are employed, learners construct strong relations between physical movement and visual representations of motion. Body interactions with visual representations, enabled by…
Descriptors: Graphs, Scientific Concepts, Science Instruction, Visualization
Baki, Adnan; Kosa, Temel; Guven, Bulent – British Journal of Educational Technology, 2011
The study compared the effects of dynamic geometry software and physical manipulatives on the spatial visualisation skills of first-year pre-service mathematics teachers. A pre- and post-test quasi-experimental design was used. The Purdue Spatial Visualisation Test (PSVT) was used for the pre- and post-test. There were three treatment groups. The…
Descriptors: Control Groups, Quasiexperimental Design, Computer Software, Comparative Analysis
Rafi, Ahmad; Samsudin, Khairulanuar – British Journal of Educational Technology, 2009
An experimental study involving 30 undergraduates (mean age = 20.5 years) in mental rotation (MR) training was conducted in an interactive Desktop Mental Rotation Trainer (iDeMRT). Stratified random sampling assigned students into one experimental group and one control group. The former trained in iDeMRT and the latter trained in conventional…
Descriptors: Experimental Groups, Control Groups, Computer Assisted Instruction, Statistical Analysis

Amory, Alan; Naicker, Kevin; Vincent, Jacky; Adams, Claudia – British Journal of Educational Technology, 1999
Describes research with college students that investigated commercial game types and game elements to determine what would be suitable for education. Students rated logic, memory, visualization, and problem solving as important game elements that are used to develop a model that links pedagogical issues with game elements. (Author/LRW)
Descriptors: College Students, Computer Games, Educational Games, Higher Education