Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Grantee Submission | 1 |
Journal of Research on… | 1 |
Reading Research Quarterly | 1 |
Reading in a Foreign Language | 1 |
Author
McNamara, Danielle S. | 3 |
Dai, Jianmin | 2 |
McCarthy, Kathryn S. | 2 |
Watanabe, Micah | 2 |
Crossley, Scott A. | 1 |
Invernizzi, Marcia | 1 |
Lupo, Sarah M. | 1 |
Ryoo, Ji Hoon | 1 |
Strong, John Z. | 1 |
Tortorelli, Laura | 1 |
Yang, Hae Sung | 1 |
More ▼ |
Publication Type
Reports - Research | 4 |
Journal Articles | 3 |
Education Level
High Schools | 4 |
Secondary Education | 4 |
Grade 9 | 1 |
Higher Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Audience
Location
Mexico | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Gates MacGinitie Reading Tests | 4 |
What Works Clearinghouse Rating
Lupo, Sarah M.; Tortorelli, Laura; Invernizzi, Marcia; Ryoo, Ji Hoon; Strong, John Z. – Reading Research Quarterly, 2019
The purpose of the study was to determine whether easy or challenging versions of texts, when accompanied by different types of instructional support, improved adolescents' reading comprehension, particularly for students with below-average reading comprehension. The authors examined 293 ninth-grade students' reading comprehension of 24 leveled…
Descriptors: Adolescents, Difficulty Level, Reading Improvement, Reading Comprehension
McCarthy, Kathryn S.; Watanabe, Micah; Dai, Jianmin; McNamara, Danielle S. – Journal of Research on Technology in Education, 2020
Computer-based learning environments (CBLEs) provide unprecedented opportunities for personalized learning at scale. One such system, iSTART (Interactive Strategy Training for Active Reading and Thinking) is an adaptive, game-based tutoring system for reading comprehension. This paper describes how efforts to increase personalized learning have…
Descriptors: Game Based Learning, Reading Comprehension, High School Students, Educational Technology
McCarthy, Kathryn S.; Watanabe, Micah; Dai, Jianmin; McNamara, Danielle S. – Grantee Submission, 2020
Computer-based learning environments (CBLEs) provide unprecedented opportunities for personalized learning at scale. One such system, iSTART (Interactive Strategy Training for Active Reading and Thinking) is an adaptive, game-based tutoring system for reading comprehension. This paper describes how efforts to increase personalized learning have…
Descriptors: Game Based Learning, Reading Comprehension, High School Students, Educational Technology
Crossley, Scott A.; Yang, Hae Sung; McNamara, Danielle S. – Reading in a Foreign Language, 2014
This study uses a moving windows self-paced reading task to assess both text comprehension and processing time of authentic texts and these same texts simplified to beginning and intermediate levels. Forty-eight second language learners each read 9 texts (3 different authentic, beginning, and intermediate level texts). Repeated measures ANOVAs…
Descriptors: Reading Comprehension, Reading Processes, Second Language Instruction, Difficulty Level