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McCarthy, Kathryn S.; Watanabe, Micah; Dai, Jianmin; McNamara, Danielle S. – Journal of Research on Technology in Education, 2020
Computer-based learning environments (CBLEs) provide unprecedented opportunities for personalized learning at scale. One such system, iSTART (Interactive Strategy Training for Active Reading and Thinking) is an adaptive, game-based tutoring system for reading comprehension. This paper describes how efforts to increase personalized learning have…
Descriptors: Game Based Learning, Reading Comprehension, High School Students, Educational Technology
McCarthy, Kathryn S.; Watanabe, Micah; Dai, Jianmin; McNamara, Danielle S. – Grantee Submission, 2020
Computer-based learning environments (CBLEs) provide unprecedented opportunities for personalized learning at scale. One such system, iSTART (Interactive Strategy Training for Active Reading and Thinking) is an adaptive, game-based tutoring system for reading comprehension. This paper describes how efforts to increase personalized learning have…
Descriptors: Game Based Learning, Reading Comprehension, High School Students, Educational Technology
What Works Clearinghouse, 2019
Literacy skills are critical to students' academic achievement and setting them on a path to successful high school graduation and readiness for college and careers. "Passport Reading Journeys" [TM] is a supplemental literacy curriculum designed to help improve reading comprehension, vocabulary, word study, and writing skills of…
Descriptors: Literacy, Reading Skills, Reading Comprehension, Vocabulary
What Works Clearinghouse, 2019
Literacy skills are critical to students' academic achievement and setting them on a path to successful high school graduation and readiness for college and careers. "Passport Reading Journeys" [TM] is a supplemental literacy curriculum designed to help improve reading comprehension, vocabulary, word study, and writing skills of…
Descriptors: Literacy, Reading Skills, Reading Comprehension, Vocabulary
What Works Clearinghouse, 2019
Literacy skills are critical to students' academic achievement and setting them on a path to successful high school graduation and readiness for college and careers. "Passport Reading Journeys" [TM] is a supplemental literacy curriculum designed to help improve reading comprehension, vocabulary, word study, and writing skills of…
Descriptors: Literacy, Reading Skills, Reading Comprehension, Vocabulary
Jackson, G. Tanner; Varner, Laura K.; Boonthum-Denecke, Chutima; McNamara, Danielle S. – Grantee Submission, 2013
Educational games have the potential to provide motivating, effective training; however, the efficacy of these systems is unclear, and evaluations often fail to identify the relative impact of individual differences on learning outcomes. The current study aims to address these issues by comparing the learning gains from an educational game…
Descriptors: Educational Games, Intelligent Tutoring Systems, Program Effectiveness, High School Students
Long, Deanna – ProQuest LLC, 2014
The purpose of this study was to determine if the use of E-readers during guided reading instruction would affect students' reading motivation, attitude toward reading, and reading comprehension. The study utilized on a quasi-experimental mixed methods research design that involved 35 fifth grade students in two fifth grade reading classes. For 10…
Descriptors: Reading Motivation, Electronic Publishing, Educational Technology, Reading Attitudes
Barber, Ana Taboada; Buehl, Michelle M.; Kidd, Julie K.; Sturtevant, Elizabeth G.; Nuland, Leila Richey; Beck, Jori – Reading Psychology, 2015
The authors examined the role of an intervention designed to increase reading comprehension, reading self-efficacy beliefs, and engagement in social studies for middle school students of varying language backgrounds. Thirteen sixth- and seventh-grade teachers implemented the United States History for Engaged Reading (USHER) program with their…
Descriptors: Social Studies, Reading Comprehension, Intervention, Self Efficacy