Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Grantee Submission | 1 |
Journal of Research on… | 1 |
Learning Disabilities: A… | 1 |
What Works Clearinghouse | 1 |
Author
Dai, Jianmin | 2 |
McCarthy, Kathryn S. | 2 |
McNamara, Danielle S. | 2 |
Watanabe, Micah | 2 |
Fenty, Nicole | 1 |
Mulcahy, Candace | 1 |
Washburn, Erin | 1 |
Publication Type
Reports - Research | 3 |
Journal Articles | 2 |
Reports - Evaluative | 1 |
Education Level
Grade 3 | 2 |
High Schools | 2 |
Secondary Education | 2 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 2 | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Gates MacGinitie Reading Tests | 4 |
Clinical Evaluation of… | 1 |
Dynamic Indicators of Basic… | 1 |
Gray Oral Reading Test | 1 |
Wide Range Achievement Test | 1 |
Woodcock Johnson Psycho… | 1 |
What Works Clearinghouse Rating
McCarthy, Kathryn S.; Watanabe, Micah; Dai, Jianmin; McNamara, Danielle S. – Journal of Research on Technology in Education, 2020
Computer-based learning environments (CBLEs) provide unprecedented opportunities for personalized learning at scale. One such system, iSTART (Interactive Strategy Training for Active Reading and Thinking) is an adaptive, game-based tutoring system for reading comprehension. This paper describes how efforts to increase personalized learning have…
Descriptors: Game Based Learning, Reading Comprehension, High School Students, Educational Technology
McCarthy, Kathryn S.; Watanabe, Micah; Dai, Jianmin; McNamara, Danielle S. – Grantee Submission, 2020
Computer-based learning environments (CBLEs) provide unprecedented opportunities for personalized learning at scale. One such system, iSTART (Interactive Strategy Training for Active Reading and Thinking) is an adaptive, game-based tutoring system for reading comprehension. This paper describes how efforts to increase personalized learning have…
Descriptors: Game Based Learning, Reading Comprehension, High School Students, Educational Technology
Fenty, Nicole; Mulcahy, Candace; Washburn, Erin – Learning Disabilities: A Contemporary Journal, 2015
A quasi-experimental pretest/posttest group design was used to determine whether computer-assisted fluency instruction is as effective as print-based, teacher-led fluency instruction in improving fluency, vocabulary, and comprehension skills in third grade students experiencing delayed fluency development. Fifty participants were randomly assigned…
Descriptors: Reading Instruction, Reading Failure, Reading Fluency, Computer Assisted Instruction
What Works Clearinghouse, 2010
"Fast ForWord"[R] is a computer-based reading program intended to help students develop and strengthen the cognitive skills necessary for successful reading and learning. The program, which is designed to be used 30 to 100 minutes a day, five days a week, for 4 to 16 weeks, includes two components. The first component aims to build…
Descriptors: Computer Assisted Instruction, Reading Programs, Reading Fluency, Reading Comprehension