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Ruofei Zhang; Gary Cheng; Di Zou – Language Learning & Technology, 2025
Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of…
Descriptors: Vocabulary Development, Computer Games, English (Second Language), Learner Engagement
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Xinming Chen; Ziqian Zhou; Malila Prado – International Journal of Assessment Tools in Education, 2025
This study explores the efficacy of ChatGPT-3.5, an AI chatbot, used as an Automatic Essay Scoring (AES) system and feedback provider for IELTS essay preparation. It investigates the alignment between scores given by ChatGPT-3.5 and those assigned by official IELTS examiners to establish its reliability as an AES. It also identifies the strategies…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Automation