NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 2 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
Peer reviewed Peer reviewed
Direct linkDirect link
Stevens, Devan L.; Hardy, Sam A. – Youth & Society, 2013
This study explored individual, family, and peer predictors of involvement and psychological investment in fights among Samoan youth. Participants were 310 adolescents ages 13 through 19 living in Samoa. MANCOVAs compared those involved in fights with those not, and those more investing in fighting with those less invested. In terms of individual…
Descriptors: Foreign Countries, Predictor Variables, Family Influence, Individual Characteristics