Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Cognitive Style | 3 |
Measures (Individuals) | 3 |
Questionnaires | 3 |
Correlation | 2 |
Foreign Countries | 2 |
Models | 2 |
Personality Traits | 2 |
Academically Gifted | 1 |
Biology | 1 |
Computer Games | 1 |
Curriculum Design | 1 |
More ▼ |
Author
Aksoy, Esra | 1 |
Aksoy, Mehmet Akif | 1 |
Fan, Kuo-Kuang | 1 |
Gutjahr, Michael | 1 |
Göbel, Stefan | 1 |
Konert, Johannes | 1 |
Narli, Serkan | 1 |
Steinmetz, Ralf | 1 |
Su, Chung-Ho | 1 |
Xiao, Peng-wei | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Middle Schools | 3 |
Junior High Schools | 2 |
Secondary Education | 2 |
Grade 9 | 1 |
High Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Learning Style Inventory | 3 |
NEO Five Factor Inventory | 1 |
What Works Clearinghouse Rating
Aksoy, Esra; Narli, Serkan; Aksoy, Mehmet Akif – International Journal of Research in Education and Science, 2018
In the identification process, there may be gifted students who may be unnoticed or students who are misdiagnosed and are disappointed. In this context, this study is a step that may solve these two problems about the identification of mathematically gifted students with the help of data mining, which is data analysis methodology that has been…
Descriptors: Academically Gifted, Talent Identification, Data Collection, Mathematics Instruction
Fan, Kuo-Kuang; Xiao, Peng-wei; Su, Chung-Ho – EURASIA Journal of Mathematics, Science & Technology Education, 2015
This study aims to discuss the correlations among learning styles, meaningful learning, and learning achievement. Directed at the rather difficult to comprehend human blood circulation unit in the biology materials for junior high school students, a Mobile Meaningful Blood Circulation Learning System, called MMBCLS gamification learning, was…
Descriptors: Health Education, Cognitive Style, Correlation, Multimedia Materials
Konert, Johannes; Gutjahr, Michael; Göbel, Stefan; Steinmetz, Ralf – International Journal of Game-Based Learning, 2014
For adaptation and personalization of game play sophisticated player models and learner models are used in game-based learning environments. Thus, the game flow can be optimized to increase efficiency and effectiveness of gaming and learning in parallel. In the field of gaming still the Bartle model is commonly used due to its simplicity and good…
Descriptors: Foreign Countries, Secondary School Students, Grade 9, Games