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Konert, Johannes; Gutjahr, Michael; Göbel, Stefan; Steinmetz, Ralf – International Journal of Game-Based Learning, 2014
For adaptation and personalization of game play sophisticated player models and learner models are used in game-based learning environments. Thus, the game flow can be optimized to increase efficiency and effectiveness of gaming and learning in parallel. In the field of gaming still the Bartle model is commonly used due to its simplicity and good…
Descriptors: Foreign Countries, Secondary School Students, Grade 9, Games
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Al-Dujaily, Amal; Kim, Jieun; Ryu, Hokyoung – Educational Technology & Society, 2013
A concern of computer-based learning system design is how to accommodate learners' individual differences during learning activities. Previous research suggests that adaptive e-learning systems can effectively address such individual differences and, consequently, they enable more directed tutoring via computer-assisted instruction. In this paper,…
Descriptors: Electronic Learning, Extraversion Introversion, Individual Differences, Learning Activities
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McNulty, John A.; Sonntag, Beth; Sinacore, James M. – Anatomical Sciences Education, 2009
Web-based computer-aided instruction (CAI) has become increasingly important to medical curricula. This multi-year study investigated the effectiveness of CAI and the factors affecting level of individual use. Three CAI were tested that differed in specificity of applicability to the curriculum and in the level of student interaction with the CAI.…
Descriptors: Medical Students, Cognitive Style, Computer Assisted Instruction, Student Surveys