Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 9 |
Descriptor
Source
Turkish Online Journal of… | 2 |
Computer Science Education | 1 |
International Education… | 1 |
Journal of Information… | 1 |
Journal of Science Education… | 1 |
ProQuest LLC | 1 |
Teaching of Psychology | 1 |
Technology, Pedagogy and… | 1 |
Author
Publication Type
Journal Articles | 8 |
Reports - Research | 6 |
Reports - Evaluative | 2 |
Dissertations/Theses -… | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 9 |
Postsecondary Education | 9 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 9 |
NEO Five Factor Inventory | 1 |
What Works Clearinghouse Rating
Kaur, Amanpreet; Chahal, Kuljit Kaur – Journal of Science Education and Technology, 2023
Computational thinking (CT) is an essential skill required for every individual in the digital era to become creative problem solvers. The purpose of this research is to investigate the relationships between computational thinking skills, the Big Five personality factors, and learning motivation using structural equation modeling (SEM). The…
Descriptors: Personality, Learning Motivation, Computation, Thinking Skills
Cuervo-Cely, Karen D.; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The purpose of this research is to examine the effect of computer-assisted gamification on the learning motivation of computer programming students. Background: The teaching-learning of computer programming involves challenges that imply using learning environments in which the student is actively involved. Gamification is an…
Descriptors: Game Based Learning, Student Motivation, Computer Science Education, Programming
Karaoglan Yilmaz, Fatma Gizem – Technology, Pedagogy and Education, 2022
The purpose of this study is to examine the effect of student satisfaction on students' engagement and motivation in a mobile-based flipped classroom. A total of 222 university students taking the Computing I course designed as a mobile-based flipped classroom were recruited. Data were collected through three self-report instruments: the…
Descriptors: Flipped Classroom, Learner Engagement, Student Motivation, Student Satisfaction
Gurung, Regan A. R.; Mai, Theresa; Nelson, Matthew; Pruitt, Sydney – Teaching of Psychology, 2022
Background: Instructors and students are on a continuing quest to identify predictors of learning. Objective: This study examines the associations between self-reported exam score and study techniques among students in two courses, Introductory Psychology and Computer Science. Method: We used an online survey to measure the extent students (N =…
Descriptors: Predictor Variables, Study Skills, Thinking Skills, Metacognition
Yagci, Mustafa – Turkish Online Journal of Educational Technology - TOJET, 2016
High-level thinking and problem solving skill is one requirement of computer programming that most of the students experience problems with. Individual differences such as motivation, attitude towards programming, thinking style of the student, and complexity of the programming language have influence on students' success on programming. Thus,…
Descriptors: Blended Learning, Programming Languages, Success, Student Motivation
Chapman, Debra Laier – ProQuest LLC, 2013
Advances in technology and changes in educational strategies have resulted in the integration of technology into the classroom. Multimedia instructional tools (MMIT) have been identified as a way to provide student-centered active-learning instructional material to students. MMITs are common in introductory computer applications courses based on…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Introductory Courses
Doube, Wendy; Lang, Catherine – Computer Science Education, 2012
A multimedia university programme with relatively equal numbers of male and female students in elective programming subjects provided a rare opportunity to investigate female motivation to study and pursue computer programming in a career. The MSLQ was used to survey 85 participants. In common with research into deterrence of females from STEM…
Descriptors: Foreign Countries, Sex Stereotypes, Females, Self Efficacy
Ayatollahi, Mohammad Ali; Rasekh, Abbas Eslami; Tavakoli, Mansoor – International Education Studies, 2011
The Motivated Strategies for Learning Questionnaire (MSLQ) is an instrument for measuring motivation and learning strategies in general education. This instrument is modular, consisting of motivation and learning strategies modules. This study sought to see whether the learning strategies module of this instrument can be applied to the context of…
Descriptors: Factor Analysis, English (Second Language), Second Language Learning, Computer Science
Hui, Tie Hui; Umar, Irfan Naufal – Turkish Online Journal of Educational Technology - TOJET, 2011
This study aims to investigate the effects of metaphors and pairing activity on programming performance of students with different self-regulated-learning (SRL) level. A total of 84 computing students were involved in this seven-week study, and they were randomly assigned either to a group that received a combination of metaphor and pair…
Descriptors: Foreign Countries, Discussion, Figurative Language, Teaching Methods