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Han, Feifei; Ellis, Robert A. – Education and Information Technologies, 2023
This study investigated the extent to which self-report and digital-trace measures of students' self-regulated learning in blended course designs align with each other amongst 145 first-year computer science students in a blended "computer systems" course. A self-reported Motivated Strategies for Learning Questionnaire was used to…
Descriptors: Computer Science Education, Independent Study, College Freshmen, Blended Learning
Lee, Daeyeoul; Watson, Sunnie Lee; Watson, William R. – International Review of Research in Open and Distributed Learning, 2020
High dropout rates have been an unsolved issue in massive open online courses (MOOCs). As perceived effectiveness predicts learner retention in MOOCs, instructional design factors that affect it have been increasingly examined. However, self-regulated learning, self-efficacy, and task value have been underestimated from the perspective of…
Descriptors: Large Group Instruction, Online Courses, Self Management, Learning Strategies
Song, Donggil; Kim, Dongho – Journal of Research on Technology in Education, 2021
The aim of this study is to investigate whether an interactive self-regulation scaffolding increases levels of online learners' self-regulated learning skills, course participation, and learning performance. The intervention utilizes a dialog approach with an intelligent conversational agent to scaffold learners' self-regulated learning. Fifty-six…
Descriptors: Metacognition, Scaffolding (Teaching Technique), Student Participation, Learning Strategies
Adkins-Jablonsky, Sarah J.; Shaffer, Justin F.; Morris, J. Jeffrey; England, Ben; Raut, Samiksha – CBE - Life Sciences Education, 2021
Anxiety can impact overall performance and persistence in college. Student response systems (SRSs), real-time active-learning technologies used to engage students and gauge their understanding, have been shown to elicit anxiety for some students. Kahoot! is an SRS technology that differs from others in that it involves gamification, the use of…
Descriptors: Audience Response Systems, Anxiety, Introductory Courses, Biology
Folkestad, James; Pilgrim, Mary E.; Sencindiver, Ben; Harindranathan, Priya – Journal of Educational Technology, 2019
Many factors play a role in a students' learning experience, but students' course interaction behaviors are particularly important toward fostering success. Instructors build learning tools (such as videos, online quizzes, etc.) that provide students with the opportunity to extend their learning outside the classroom. These tools require students…
Descriptors: Calculus, Educational Technology, Introductory Courses, Mathematics Instruction
Hughes, Christopher; Costley, Jamie; Lange, Christopher – Interactive Technology and Smart Education, 2018
Purpose: The paper aims to examine the effect of levels of self-regulated effort (SRE) and levels of cognitive load on the watching and completing of video lectures used as the main source of instruction in online learning environments. Design/methodology/approach: A survey provided data on the students' engagement with video lectures, their level…
Descriptors: Self Management, Difficulty Level, Video Technology, Lecture Method
Ozonur, Mesut; Yanpar-Yelken, Tugba; Sancar-Tokmak, Hatice – Australasian Journal of Educational Technology, 2018
This study aims to compare the social presence and motivation of students taking a database II course using either the virtual world Second Life (SL) or the Enocta learning management system (LMS)/Adobe Connect. The study group consisted of 60 undergraduate sophomore students enrolled in a fully online computer programming program. Students were…
Descriptors: Online Courses, Programming, Experimental Groups, Control Groups
Sletten, Sarah Rae – Journal of Science Education and Technology, 2017
In flipped classrooms, lectures, which are normally delivered in-class, are assigned as homework in the form of videos, and assignments that were traditionally assigned as homework, are done as learning activities in class. It was hypothesized that the effectiveness of the flipped model hinges on a student's desire and ability to adopt a…
Descriptors: Educational Technology, Homework, Video Technology, Technology Uses in Education
Lange, Chris; Costley, Jamie – International Review of Research in Open and Distributed Learning, 2017
Online instructors need to avoid unclear and confusing explanations of content, which can reduce the quality of learning. Extraneous load is reflective of poor instruction, in that it directs student effort towards processing information that does not contribute to learning. However, students may be able to manage poor instruction through effort…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Student Surveys
Alario-Hoyos, Carlos; Estévez-Ayres, Iria; Pérez-Sanagustín, Mar; Delgado Kloos, Carlos; Fernández-Panadero, Carmen – International Review of Research in Open and Distributed Learning, 2017
MOOCs (Massive Open Online Courses) have changed the way in which OER (Open Educational Resources) are bundled by teachers and consumed by learners. MOOCs represent an evolution towards the production and offering of structured quality OER. Many institutions that were initially reluctant to providing OER have, however, joined the MOOC wave.…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Park, Sanghoon; Yun, Heoncheol – Distance Education, 2017
This study examines the relationships between students' academic levels, the use of motivational regulation strategies, and cognitive learning strategies. A total of 141 undergraduate and graduate students enrolled in online distance courses participated in the study. The findings show that students use different motivational regulation strategies…
Descriptors: Student Motivation, College Students, Online Courses, Distance Education
Lee, Ji Eun; Recker, Mimi M. – AERA Online Paper Repository, 2017
We describe the application of the Evidence-Centered Design (ECD) framework to measure the self-regulated learning (SRL) strategies of students' enrolled in an online mathematics course by using their trace logs captured by a Learning Management System (LMS). We found that the ECD framework was helpful in building evidentiary arguments for…
Descriptors: Learning Strategies, Integrated Learning Systems, Educational Technology, Technology Uses in Education
Lambert, Judy – Technology, Instruction, Cognition and Learning, 2017
Motivation and self-regulation are significant concerns in learning environments that include mechanics of gamification and self-pacing such as in quest-based learning (QBL). QBL is a gamified learning environment designed around quest-like activities, self-pacing, and an external reward system that was offered in an introductory educational…
Descriptors: Educational Environment, Correlation, Student Motivation, Self Management
Wintling, Cheral Ann – ProQuest LLC, 2012
Learner motivational constructs of self-efficacy, self-regulation, and goal orientation in predicting successful student performance in online courses were explored. Thirty-three undergraduate students from the online courses Introduction to Educational Technology and Introduction to Education completed sections of the Motivated Strategies for…
Descriptors: Online Courses, Academic Achievement, Prediction, Correlation
Costley, Jamie; Lange, Christopher – International Review of Research in Open and Distributed Learning, 2018
Semi-formal learning is used to describe learning that is directed towards the goals of a formal learning institution but outside of the learning structure of a specific class. Students studying online may form semi-formal groups to increase their knowledge of the content by interacting with other learners taking the same class. This study of…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, College Students