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Zumbach, Joerg; von Kotzebue, Lena; Pirklbauer, Constanze – Journal of Educational Computing Research, 2022
Augmented Reality (AR) has become an emerging educational technology in classroom practice and science education. While most research and contemporary meta-analyses reveal benefits with regard to knowledge acquisition and motivation of Augmented Reality-based learning environments, most of the studies lack a clear and fair control condition. In…
Descriptors: Computer Simulation, Educational Technology, Science Education, Educational Environment
Xiu, Ying – ProQuest LLC, 2018
The flipped classroom, introduced by Jonathan Bergmann and Aaron Sams in 2008, has been a popular instructional strategy that promotes active learning. In a flipped classroom, the learning content is provided to students before class, and class time is dedicated to engaging students in student-centered activities that reinforce and integrate the…
Descriptors: Student Motivation, Student Attitudes, Learning, College Students
Bolkan, San; Goodboy, Alan K. – College Teaching, 2014
Within their classrooms, instructors may engage in a variety of behaviors including those perceived to be charismatic. Though researchers have uncovered instructor behaviors that have been postulated to theoretically represent charisma in the classroom, to date no quantitative data have been presented to support these claims. The current study…
Descriptors: Teacher Behavior, College Faculty, College Students, Student Attitudes
Jackson, G. Tanner; McNamara, Danielle S. – Journal of Educational Psychology, 2013
One strength of educational games stems from their potential to increase students' motivation and engagement during educational tasks. However, game features may also detract from principle learning goals and interfere with students' ability to master the target material. To assess the potential impact of game-based learning environments, in this…
Descriptors: Intelligent Tutoring Systems, Educational Games, Student Motivation, Learning
Freeman, Kimberley E.; Alston, Sharon T.; Winborne, Duvon G. – Journal of Negro Education, 2008
The role of motivation and collaboration in STEM learning and performance is paramount. A learning community represents an educational approach that can engage students in learning in a motivated, thoughtful, active, and collaborative way. The focus of this article is on the nature of students' interest, attitudes, learning experiences and…
Descriptors: Student Attitudes, Black Colleges, Student Motivation, Learning Motivation
Lin, Yi-Guang; McKeachie, Wilbert J. – 1999
This paper investigates the joint effects of intrinsic and extrinsic goals on college students' learning in an introductory psychology course, a biology course, and several social science courses. The study questioned whether higher levels of motivation lead to better student performance. College students were surveyed using the Intrinsic Goal…
Descriptors: Academic Achievement, College Students, Educational Objectives, Higher Education
Calvin, Jennifer – Online Submission, 2006
This study explored a conceptual model of learning in Web courses which proposed relationships between self-regulated learning skills, course structure, computer technology experience, and satisfaction with perceived learning in Web courses. Results indicated that self-regulated learning skills are directly related to satisfaction with learning at…
Descriptors: Online Courses, Models, Learning, Independent Study
Tobias, Sigmund; Everson, Howard T. – College Entrance Examination Board, 2002
To date the authors have completed 23 studies of knowledge monitoring and its relationship to learning from instruction. Their earlier work, 12 studies in all, is summarized and reported elsewhere (see Tobias and Everson, 1996; Tobias and Everson, 2000). In this paper they continue this line of research and summarize the results of 11 studies that…
Descriptors: Metacognition, Knowledge Level, Learning, Academic Ability