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Thornton, Timothy; Lammi, Matthew – Journal of Technology Education, 2021
The purpose of the study was to explore the effects of augmented reality (AR) in an introductory engineering graphics course. The study specifically examined the potential for AR to affect the spatial visualization ability of students and influence student motivation. This study included 50 students from an introductory engineering graphics course…
Descriptors: Computer Simulation, Computer Software, Computer Assisted Design, Engineering Education
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Chang, Yu-shan – Australasian Journal of Educational Technology, 2019
The purpose of this study was to investigate the predictability of cloud-based m-learning for creative performance, and the mediating effect of motivation. The participants were 116 college students, who participated in the pre-test and post-test of a teaching experiment. The conclusions of this study are as follows: (1) cloud-based m-learning has…
Descriptors: Computer Software, Creativity, Student Motivation, Telecommunications
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Hood, Michelle – Australasian Journal of Educational Technology, 2013
This study examined predictors of students' intentions to access face-to-face (f2f) or online options for lectures and tutorials in a buffet-style blended learning 2nd-year psychology statistics course ("N" = 113; 84% female). Students were aged 18 to 51 years ("M" = 23.16; "SD"= 6.80). Practical and technological…
Descriptors: Blended Learning, Intention, Online Courses, Computer Software