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Isabella Sauchelli; Georgina Heath; Amanda Richardson; Sally Lewis; Lisa-Angelique Lim – Student Success, 2024
Self-regulated learning (SRL) is associated with university student academic success outcomes, however students often need support to develop these skills. Technology-mediated feedback is one strategy that may aid educators in supporting students' SRL development. This study aims to explore whether a technology-mediated feedback strategy targeting…
Descriptors: Foreign Countries, Learning Strategies, Questionnaires, Self Management
Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
George Hanshaw; Joanna Vance; Craig Brewer – Open Praxis, 2024
This study examines the impact of AI course assistants on student learning experiences in online undergraduate courses at Los Angeles Pacific University. A controlled experiment involving 92 students across treatment and control groups was conducted to evaluate the effectiveness of AI assistants developed by Nectir. The treatment group had access…
Descriptors: Instructional Effectiveness, Artificial Intelligence, Student Experience, Undergraduate Students
Melian-Melian, Juan A.; Martin-Gutierrez, Jorge – SAGE Open, 2020
The proactive role of university students demands that teaching staff engage in attempts at motivating students to make greater efforts at building knowledge by providing them with resources that facilitate learning. This paper provides details of a study that has involved designing and building Learning Objects (LOs) for Architectural Graphic…
Descriptors: Student Motivation, College Students, Resource Units, Goal Orientation
Rebekah Leigh Hannon – ProQuest LLC, 2020
The purpose of this action research was to determine if motivation and perception of adult learners enrolled in a GED program at the Small Town Adult Education Center in South Carolina were affected by the use of communicative technologies and improved student-teacher relationships. This study focused on three overarching research questions. The…
Descriptors: Adult Education, High School Equivalency Programs, Technology Uses in Education, Teacher Student Relationship
Durak, Hatice Yildiz – Journal of Educational Computing Research, 2020
The objective of this study is to construct a model which explains and predicts the relations of university students' cyberloafing behaviors with demographic and academic variables at computing courses where online social networking sites are utilized for education and is to review whether there is longitudinal effect on these relations in terms…
Descriptors: Educational Technology, Technology Uses in Education, Social Media, Student Behavior
Lee, Daeyeoul; Watson, Sunnie Lee; Watson, William R. – International Review of Research in Open and Distributed Learning, 2020
High dropout rates have been an unsolved issue in massive open online courses (MOOCs). As perceived effectiveness predicts learner retention in MOOCs, instructional design factors that affect it have been increasingly examined. However, self-regulated learning, self-efficacy, and task value have been underestimated from the perspective of…
Descriptors: Large Group Instruction, Online Courses, Self Management, Learning Strategies
Yilmaz, Ramazan; Yurdugül, Halil – Journal of Computing in Higher Education, 2018
The purpose of this study is to find out the level of cyberloafing behaviors of the students in information technologies (IT) classrooms; and to examine the relationship between cyberloafing behaviors and the psycho-social perceptions, attitudes and motivation for the courses and learning strategies. Correlational method was utilized; and…
Descriptors: Educational Technology, Technology Uses in Education, Student Behavior, Correlation
Sullivan, Angela Lene – ProQuest LLC, 2018
Modern day students in higher education are challenged by the daily struggle of balancing life outside of school, the impetus to use technology in many aspects of their daily tasks, and their self-identified placement along the Self-Determination Theory continuum; however, gamifying a class may benefit students needing motivational incentives as a…
Descriptors: Recognition (Achievement), Information Storage, College Students, Technology Uses in Education
Hughes, Christopher; Costley, Jamie; Lange, Christopher – Interactive Technology and Smart Education, 2018
Purpose: The paper aims to examine the effect of levels of self-regulated effort (SRE) and levels of cognitive load on the watching and completing of video lectures used as the main source of instruction in online learning environments. Design/methodology/approach: A survey provided data on the students' engagement with video lectures, their level…
Descriptors: Self Management, Difficulty Level, Video Technology, Lecture Method
Van Horne, Sam; Curran, Maura; Smith, Anna; VanBuren, John; Zahrieh, David; Larsen, Russell; Miller, Ross – Technology, Knowledge and Learning, 2018
Instructional technologists and faculty in post-secondary institutions have increasingly adopted learning analytics interventions such as dashboards that provide real-time feedback to students to support student' ability to regulate their learning. But analyses of the effectiveness of such interventions can be confounded by measures of students'…
Descriptors: Chemistry, Science Instruction, Learning Strategies, Questionnaires
Luttenberger, Silke; Macher, Daniel; Maidl, Verena; Rominger, Christian; Aydin, Nilüfer; Paechter, Manuela – Education and Information Technologies, 2018
Lecture podcasts are considered an efficient means for passing on learning contents to students, most notably in lectures with large numbers of students. Here, the lecturer's presentation, combined with lecture slides, is recorded and broadcasted in video form. The present study investigates how students organize learning when they have the choice…
Descriptors: College Students, Lecture Method, Technology Uses in Education, Handheld Devices
Lin, Yen-Ting; Tseng, Yu-Ming; Lee, Yi-Sheng; Wang, Tz-Chi; Tsai, Shu-I; Yi, Yun-Jhih – Educational Technology & Society, 2018
Recently, the development of local cultural features and tourism has become important in Taiwan. To support local cultural education, relevant studies have developed outdoor learning approaches and integrated mobile technology to connect real-world and digital-world learning resources. Nevertheless, the above-mentioned developments are usually…
Descriptors: Foreign Countries, Educational Games, Cultural Influences, Tourism
Ozonur, Mesut; Yanpar-Yelken, Tugba; Sancar-Tokmak, Hatice – Australasian Journal of Educational Technology, 2018
This study aims to compare the social presence and motivation of students taking a database II course using either the virtual world Second Life (SL) or the Enocta learning management system (LMS)/Adobe Connect. The study group consisted of 60 undergraduate sophomore students enrolled in a fully online computer programming program. Students were…
Descriptors: Online Courses, Programming, Experimental Groups, Control Groups
Sletten, Sarah Rae – Journal of Science Education and Technology, 2017
In flipped classrooms, lectures, which are normally delivered in-class, are assigned as homework in the form of videos, and assignments that were traditionally assigned as homework, are done as learning activities in class. It was hypothesized that the effectiveness of the flipped model hinges on a student's desire and ability to adopt a…
Descriptors: Educational Technology, Homework, Video Technology, Technology Uses in Education