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Avvisati, Francesco; Borgonovi, Francesca – Large-scale Assessments in Education, 2023
Written instructions seldom need to be read when playing videogames. Instead, gaming often involves early information foraging and expansive exploration behaviors. We use data from the Programme for International Student Assessment (PISA) to explore whether students who regularly play videogames (daily gamers) adopt behaviors that are typical of…
Descriptors: Video Games, Science Process Skills, Problem Solving, Discovery Learning
OECD Publishing, 2016
The OECD Programme for International Student Assessment (PISA) examines not just what students know in science, reading and mathematics, but what they can do with what they know. This report is the product of a collaborative effort between the countries participating in PISA, the national and international experts and institutions working within…
Descriptors: Achievement Tests, Foreign Countries, International Assessment, Secondary School Students
Jensen, Ben; Sonnemann, Julie; Roberts-Hull, Katie; Hunter, Amélie – National Center on Education and the Economy, 2016
This report illustrates how four high-performing systems--British Columbia (Canada), Hong Kong, Shanghai (China) and Singapore--developed their teacher professional learning. The report and accompanying materials are designed as a resource for teachers, school leaders and policymakers wanting to improve teacher professional learning in their…
Descriptors: Foreign Countries, Faculty Development, Teacher Education, Program Development
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Moon, Brian – English in Australia, 2008
"World of Warcraft" is an online computer game with over nine million players, many of them technically-minded young males. A proportion of these young males engage in spontaneous creative writing about their game adventures. They enjoy highly formulaic genres, such as the epic poem, with its complex technical requirements. This has…
Descriptors: Role Playing, Creative Writing, Fantasy, English Teachers