Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Academic Achievement | 1 |
| Achievement Tests | 1 |
| Adolescents | 1 |
| Classification | 1 |
| Computer Use | 1 |
| Foreign Countries | 1 |
| Gender Differences | 1 |
| Handheld Devices | 1 |
| Incidence | 1 |
| International Assessment | 1 |
| Internet | 1 |
| More ▼ | |
Source
| Journal of Computer Assisted… | 1 |
Author
| Bülent BASARAN | 1 |
| Ömer SIMSEK | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Secondary Education | 1 |
Audience
Location
| Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Program for International… | 1 |
What Works Clearinghouse Rating
Bülent BASARAN; Ömer SIMSEK – Journal of Computer Assisted Learning, 2024
Background: Their ubiquity is particularly notable as video games become increasingly intertwined with the technological revolution. Despite this prominence, gender disparities in adolescent video gaming remain under-explored. Objectives: This research aims to determine the frequency classes of video game playing based on gender, analyse the…
Descriptors: Gender Differences, Video Games, Play, Academic Achievement

Peer reviewed
Direct link
