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Bülent BASARAN; Ömer SIMSEK – Journal of Computer Assisted Learning, 2024
Background: Their ubiquity is particularly notable as video games become increasingly intertwined with the technological revolution. Despite this prominence, gender disparities in adolescent video gaming remain under-explored. Objectives: This research aims to determine the frequency classes of video game playing based on gender, analyse the…
Descriptors: Gender Differences, Video Games, Play, Academic Achievement
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Meates, Julie – Teachers and Curriculum, 2020
Since the evolution of the internet in 1969 and the inception of the personal computer in the early 1970s, a significant body of research has emerged that highlights the impacts of digital technology on education, health and human development. This paper reviews research in this area and examines the physical, mental, and social health effects on…
Descriptors: Computer Use, Addictive Behavior, Children, Adolescents
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Spires, Hiller A.; Wiebe, Eric; Young, Carl A.; Hollebrands, Karen; Lee, John K. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
As the nation's economy continues its irrevocable shift from manufacturing toward idea-driven, creative industries, our schools--and the teaching and learning enterprise at the heart of our schools--need to undergo a transformation as well. The result of such a transformation needs to be a type of educational experience and expertise that will not…
Descriptors: Laptop Computers, Internet, Handheld Devices, Web 2.0 Technologies