Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Intelligence Tests | 2 |
Teaching Methods | 2 |
Achievement Tests | 1 |
Adults | 1 |
Attention | 1 |
Brain Hemisphere Functions | 1 |
Check Lists | 1 |
Child Behavior | 1 |
Chinese | 1 |
College Students | 1 |
Educational Games | 1 |
More ▼ |
Source
AERA Open | 2 |
Author
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Higher Education | 1 |
Audience
Location
Hong Kong | 1 |
New York (Rochester) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Raven Progressive Matrices | 2 |
Child Behavior Checklist | 1 |
Wide Range Achievement Test | 1 |
What Works Clearinghouse Rating
Wong, Simpson W. L.; Cheng, Rebecca Wing-yi; Chow, Bonnie Wing-Yin; Chung, Sandrine Man-Chi – AERA Open, 2019
Learning to read two scripts at a young age is a demanding task. This study aims to develop games for building fundamental code-related emergent literacy skills among biscriptal preschoolers. We developed five games and tested them on a sample of 102 Chinese kindergarteners. The participants were aged 4 to 5 years and were learning English as a…
Descriptors: Chinese, English (Second Language), Emergent Literacy, Preschool Children
Libertus, Melissa E.; Liu, Allison; Pikul, Olga; Jacques, Theodore; Cardoso-Leite, Pedro; Halberda, Justin; Bavelier, Daphne – AERA Open, 2017
Playing action video games has previously been linked to improvements in attentional control, the ability to choose what to attend and what to ignore that relies on a frontoparietal network of the brain. Here we asked whether action video game training would impact a range of mathematical abilities that rely on similar brain regions. Twenty-four…
Descriptors: Video Games, Adults, Teaching Methods, Attention