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Teng, Jing; Wang, Xinyue; Lu, Kelong; Qiao, Xinuo; Hao, Ning – Creativity Research Journal, 2022
Creativity is not only a natural part of the design process but also one of the most important criteria for the quality of design performance. However, the difference in creativity between design novices and experts remain to be explored. To explore this question, this study compared the differences in domain-specific and domain-general creativity…
Descriptors: Creative Thinking, Thinking Skills, Design, Novices
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Tran, Khue N.; Kudrowitz, Barry; Koutstaal, Wilma – International Journal of Technology and Design Education, 2022
Can originality in real-world creative design thinking be improved through instruction and practice? Do such frequently-used measures of creative ideation as the Alternative Uses Task or Torrance Tests of Creative Thinking, or other factors predict students' performance on actual industry-based design-brief challenges? Results to date are weakly…
Descriptors: Creative Thinking, Design, Undergraduate Students, Student Characteristics
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Suacamram, Mayuree – International Journal of Instruction, 2019
Creativity is essential for everyone; it will be one of their valuable assets that will become beneficial their organization. This study aims to develop a series of workshop classes to promote learners' creativity based on the C-K theory. This research method uses pretest-posttest control group design. The research is divided into three stages:…
Descriptors: Creativity, Teaching Methods, Theories, Design
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Oncu, Elif Celebi – Educational Research and Reviews, 2016
The main objective of this study was improving university students' from different faculties creativity thinking through a creativity education process. The education process took twelve weeks' time. As pretest, Torrance test of creative thinking (TTCT) figural form was used. Participants were 24 university students from different faculties who…
Descriptors: Creative Thinking, Creativity, College Students, Creativity Tests
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Mou, Tsai-Yun; Jeng, Tay-Sheng; Chen, Chien-Hsu – Educational Research and Reviews, 2013
This research focused on a new method in the development of animation story content, which could shorten the creation process and arouse new ideas. Two phases of experiments were conducted to explore this reversed model. The first phase is a pretest of participants' creativity, which was a base for further examination the relationship between…
Descriptors: Creativity, Creativity Tests, Task Analysis, Animation
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West, Richard E.; Tateishi, Isaku; Wright, Geoffrey A.; Fonoimoana, Melia – Creativity Research Journal, 2012
Over the years, many training methods for creativity and innovation have been developed. Despite these programs and research, further improvement is necessary, particularly in schools of technology and engineering education, where previous efforts have focused on developing solutions to defined problems, not in identifying and defining the…
Descriptors: Innovation, Undergraduate Students, Training Methods, Creativity
Ibrahim, Badaruddin – ProQuest LLC, 2012
In the 21st century, engineers are expected to be creative and work collaboratively in teams to solve or design new products. Research in the past has shown how creativity and good team communication, together with knowledge, can impact the outcomes in the organization. The purpose of this study was to explore the relationships among creativity,…
Descriptors: Creativity, Engineering Education, Design, Teamwork
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Wang, Sy-Chyi; Peck, Kyle L.; Chern, Jin-Yuan – International Journal of Technology and Design Education, 2010
This study is aimed to obtain a better understanding of difference in time of day as a factor influencing creativity performance between design and management programs students. Two hundred and ninety-seven college students, consisting of 154 design majors and 143 management majors at a university, participated in this study. Two idea generation…
Descriptors: Majors (Students), Creativity, Verbal Tests, Program Effectiveness