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Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Creativity and Computational Thinking (CT) have been both extensively researched in recent years. However, the associations between them are still not fully understood despite their recognition as essential competencies for the digital age. This study looks to bridge this gap by examining the association between CT and two types of creativity,…
Descriptors: Learning Analytics, Correlation, Creativity, Creative Thinking
Reisman, Fredricka; Keiser, Larry; Otti, Obinna – Creativity Research Journal, 2016
The Reisman Diagnostic Creativity Assessment (RDCA) is a free online self-report creativity assessment that provides immediate feedback to the user and is diagnostic, rather than predictive, with the focus on making the user aware of creative strengths and weaknesses. Several engineering and teacher education studies have included the RDCA over a…
Descriptors: Creativity, Creativity Tests, Creative Development, Computer Oriented Programs
Zaghi, Arash Esmaili; Reis, Sally M.; Renzulli, Joseph S.; Kaufman, James C. – International Journal for Talent Development and Creativity, 2017
A critical need exists in engineering education to draw on the non-traditional divergent thinking and risk-taking necessary for making radical technological breakthroughs. Literature suggests that individuals with Attention Deficit Hyperactivity Disorder (ADHD) characteristics demonstrate unparalleled creativity and risk-taking potential. While…
Descriptors: Creativity, Creative Thinking, Risk, Innovation
Sigirtmac, Ayperi Dikici – Educational Research and Reviews, 2016
In recent years, chess training is offered as a compulsory elective course in some pre-schools, whereas it is not offered in some other pre-schools. There are children who attend chess clubs outside of schools. Chess is considered to be a game of intelligence, and its effects on individuals have been the subject of many researches. This study was…
Descriptors: Games, Creativity, Theory of Mind, Creative Development
Fearon, Danielle D.; Copeland, Daelynn; Saxon, Terrill F. – Creativity Research Journal, 2013
The purpose of this study was to examine the relationship between parenting styles and creativity among a sample of Jamaican students and their parents. A total of 54 parents and 66 students participated in the study. Results revealed that the authoritarian style of parenting is the most salient predictor of creativity in children and that this…
Descriptors: Foreign Countries, Parenting Styles, Creativity, Correlation
Hamlen, Karla R. – Journal of Educational Computing Research, 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Descriptors: Elementary School Students, Creativity, Play, Video Games

Torrance, E. Paul – Art Education, 1980
Through a brief review of studies correlating the Torrance Tests of Creative Thinking and standard intelligence measures, the author seeks to demonstrate that creativity and intelligence are not synonymous. He espouses Viktor Lowenfeld's concept of "Creative Intelligence" and describes the Future Problem Solving Program as a way to…
Descriptors: Correlation, Creative Development, Creativity, Elementary Secondary Education