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Aljraiwi, Seham – International Journal of Education and Practice, 2019
Gamification is one of the most significant modern trends in educational technology. The present study aims to identify the effectiveness of gamification of web-based learning on academic achievement and creative thinking among primary school students. A learning environment was designed based on gamification of web-based learning. A…
Descriptors: Instructional Effectiveness, Educational Games, Web Based Instruction, Academic Achievement
Aysin, Sayi K.; Serap, Emir – Online Submission, 2017
The main aim of this study is to investigate the effects of an English language education program that addresses the academic and cognitive needs of gifted children on their academic achievement and creative thinking levels. To this end, through an experimental research design, the unit "Health Problems" in English course book was…
Descriptors: Second Language Learning, Second Language Instruction, Control Groups, Creative Thinking