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Uzeyir Ogurlu; Selcuk Acar; Ahmed M. Abdulla Alabbasi; Shaikhah Waleed Alrabai – Gifted and Talented International, 2024
This study explored the relationship between digital gaming and creativity by conducting a meta-analysis of effect sizes using data from 78 effect sizes in 19 studies encompassing 3,172 samples. We employed a two-level multivariate model with a robust variance estimator and conducted separate analyses for between-subject and within-subject…
Descriptors: Video Games, Creativity, Correlation, Creative Thinking
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Büning, Christian; Jürgens, Lara; Lausberg, Hedda – Physical Education and Sport Pedagogy, 2021
Background: Studies have reported positive effects of physical activity on cognitive executive functions, such as inhibitory control and creativity. These studies predominantly compared scenarios of sports participation vs. no sports participation or reduced sports to simple aerobic exercises. However, whether the type or intensity of physical…
Descriptors: Athletics, Executive Function, Creativity, Physical Activities
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Kim, JongHan – Creativity Research Journal, 2015
Studies in embodied cognition show that physical sensations, such as touch and movement, influence cognitive processes. Two studies were conducted to test whether squeezing a soft versus a hard ball facilitates different types of creativity. Squeezing a malleable ball would increase divergent creativity by catalyzing multiple or alternative ideas,…
Descriptors: Creativity, Physical Activities, Motion, Cognitive Processes
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Ness, Daniel; Farenga, Stephen J. – American Journal of Play, 2016
The authors consider the strengths and weaknesses of three different visuo-spatial constructive play object (VCPO) types--blocks, bricks, and planks--and their impact on the development of creativity in spatial thinking and higher learning during free play. Each VCPO has its own set of attributes, they note, leading to different purposes,…
Descriptors: Visual Perception, Spatial Ability, Play, Manipulative Materials