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Ronghuai Huang, Editor; Dejian Liu, Editor; Michael Agyemang Adarkwah, Editor; Huanhuan Wang, Editor; Boulus Shehata, Editor – Lecture Notes in Educational Technology, 2024
This book identifies the educational problems and issues that could be solved by design and discusses how to overcome these challenges by adopting a design thinking approach. The chapters cover topics such as opportunities and challenges for the futures of education, the emerging models of design thinking for education, learning activity design,…
Descriptors: Educational Trends, Futures (of Society), Design, Best Practices
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Viktor Wang, Editor – IGI Global, 2025
Artificial Intelligence (AI) integration in andragogical education offers significant enhancements to the learning experience for adult learners. By utilizing AI-powered platforms, instructors can provide personalized learning paths that adapt to the unique needs, interests, and goals of each individual. These systems can analyze performance data…
Descriptors: Andragogy, Artificial Intelligence, Computer Software, Technology Integration
Heather N. Schwartz; Ally Skoog-Hoffman; Joe Polman; Olivia Kelly; Josefina Bañales; Rob Jagers – Collaborative for Academic, Social, and Emotional Learning, 2023
The SEL Innovations series aims to help the field imagine new, more expansive and equitable approaches to social and emotional learning (SEL) and wellness to ensure that all children, adolescents, and adults feel safe, supported, and seen so that they can thrive. This is the second report in a series exploring innovations in SEL. The purpose of…
Descriptors: Social Emotional Learning, Educational Opportunities, Teaching Methods, Educational Environment
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Liszka, James; Card, Robert; Clark, Patricia; Coleman, Kimberly J.; Leibensperger, Eric; Mattingly, R. Bruce; McGuire, Mary; Nollenberg, Joshua; VanSlyke-Briggs, Kjersti; Wilson, Leigh – Journal of the Scholarship of Teaching and Learning, 2022
The Common Problems Project (CP2) is an interdisciplinary, problem-based pedagogy that was launched in 2015 by four partner colleges in the State University of New York (SUNY) system (Cortland, Oneonta, Oswego, and Plattsburgh). Since its inception, 100 faculty have participated in CP2 and integrated the pedagogy into 134 courses to implement 47…
Descriptors: Active Learning, Student Projects, Interdisciplinary Approach, Community Involvement
Bruce Wellman; Laura Lipton – Solution Tree, 2024
In the second edition of "Data-Driven Dialogue: A Facilitator's Guide to Collaborative Inquiry," authors Bruce Wellman and Laura Lipton provide strategies that transform school culture through data-driven inquiry. By applying a three-phase model and a host of process tools to facilitate collaborative data analysis, K-12 school and…
Descriptors: Learning Analytics, Guides, Facilitators (Individuals), Visual Aids
Young, A. Keith; Julien, Angela Bell; Osborne, Tamarra – ASCD, 2023
Three instructional coaches share more than 200 of the most helpful problem-solving strategies they've used in their decades-long work with teachers, administrators, and coaches. "The Instructional Coaching Handbook" is not a new model of coaching. It addresses common hiccups that prevent productive coaching conversations from happening…
Descriptors: Coaching (Performance), Problem Solving, Teacher Competencies, Teacher Effectiveness
Conrad, Clifton; Lundberg, Todd – Johns Hopkins University Press, 2022
Most American colleges and universities assimilate students into highly competitive undergraduate experiences. By placing achievement for personal and material gain as the bedrock of a college education, these institutions fail to educate students to become collaborative learners: people who are committed and prepared to join with others in…
Descriptors: Undergraduate Students, Minority Serving Institutions, Cooperative Learning, Problem Solving
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Avvisati, Francesco; Borgonovi, Francesca – Large-scale Assessments in Education, 2023
Written instructions seldom need to be read when playing videogames. Instead, gaming often involves early information foraging and expansive exploration behaviors. We use data from the Programme for International Student Assessment (PISA) to explore whether students who regularly play videogames (daily gamers) adopt behaviors that are typical of…
Descriptors: Video Games, Science Process Skills, Problem Solving, Discovery Learning
Little, Priscilla M.; Irby, Merita; Borah, Poonam; Pittman, Karen – Forum for Youth Investment, 2021
Because researchers know so much more about the brain and development than they did when the 20th-century U.S. education system was designed, this knowledge can now be used to design a system in which all individuals are able to take advantage of high-quality opportunities for transformative learning and development. This playbook suggests a set…
Descriptors: Transformative Learning, Educational Innovation, Models, Critical Thinking
Vern Jones; Al William Greenwood – Brookes Publishing Company, 2022
Students who experience serious emotional and/or behavioral disorders (EBD) are at risk for a wide range of negative outcomes, from limited academic progress to problems with employment and community life after they leave school. Positive educational experiences can help, and this textbook fully prepares educators, school psychologists, and…
Descriptors: Students with Disabilities, Emotional Disturbances, Behavior Disorders, Trauma Informed Approach
Domenici, David; Holland, Kaylah – National Technical Assistance Center for the Education of Neglected or Delinquent Children and Youth (NDTAC), 2021
When school is engaging, relevant, and meaningful, students returning from correctional facilities and those at-risk of dropping out are more likely to achieve educational success. This brief is intended to assist district leaders and school administrators--both at the district and school level- who are seeking to implement strategies designed to…
Descriptors: Learner Engagement, Relevance (Education), Reentry Students, At Risk Students
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Pitzel, Allyson; Jolivette, Kristine; Sanders, Sara – Journal of Correctional Education, 2023
Self-determination refers to a person's ability to have control of their life choices, decisions, and interactions with others. Self-determination skills include: 1) decision-making, 2) goal setting, 3) self-awareness, 4) problem-solving, 5) self-advocacy, 6) self-monitoring, and 7) self-efficacy. Researchers suggest that youth with or at-risk for…
Descriptors: Self Determination, Decision Making, Goal Orientation, Self Concept
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Schechter, Chen – Journal of School Leadership, 2011
School superintendents' role has shifted from the traditional emphasis on managerial aspects to one on instructional leadership (on teaching and learning issues) achieved by generating collaborative learning opportunities at the both school and district levels. Whereas collaborative learning processes in schools have generally been associated with…
Descriptors: Learning Processes, Instructional Leadership, Superintendents, Interviews
Aspen Institute, 2018
Ideal for faculty and administrators looking to blend business education and the liberal arts, this toolkit combines exemplary syllabi from 26 leading institutions with step-by-step strategies to advocate successfully for curricular innovation. Conceived with comprehensiveness in mind, these resources cover both inspiration and implementation for…
Descriptors: Undergraduate Study, Business Administration Education, Humanities, Liberal Arts
Leone, Peter; Fink, Carolyn; Wilson, Michael; Mulcahy, Candace – National Technical Assistance Center for the Education of Neglected or Delinquent Children and Youth (NDTAC), 2018
This guide is a revised and updated edition of "Making It Count." This version contains much of the information from the earlier publication but also includes strategies for using project-based learning and Web-based instructional programs to support the development of mathematics proficiency for youth in short-term juvenile correctional…
Descriptors: Mathematics Instruction, Mathematics Skills, Youth, Juvenile Justice
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