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Head Start of the Lehigh Valley, Bethlehem, PA. – 1983
SIMPAR, a simulation game designed to allow participants to play out assigned roles which parallel some of the real life aspects of parent-child relationships, is presented. SIMPAR is a game about workers (children) and foremen (parents) in a handicapped work setting in a company called PARLINK, Inc. The following topics are covered: (1) an…
Descriptors: Educational Games, Games, Parent Child Relationship, Parent Education
Spencer, Mima – 1986
This Digest points out characteristics of quality computer software for children, describes different kinds of software, and suggests ways to get software for preview. The need to consider the purpose for which the software is to be used and the degree to which the software meets its stated goals is noted. Desirable software characteristics and…
Descriptors: Computer Software, Drills (Practice), Early Childhood Education, Elementary Education
Classroom Computer Learning, 1989
Reviews three software programs: (1) "Cartooners"--develops creative arts and animation, grades 1-6, Apple IIGS; (2) "PC Globe+"--social studies, geography, grades 4-12, IBM(384K); (3) "Wood Car Rally"--physical science, scientific method, grades 3-9, Apple II. (MVL)
Descriptors: Animation, Computer Graphics, Computer Simulation, Computer Software Reviews
Siraj-Blatchford, John; Whitebread, David – 2003
The rapid growth of information and communication technologies (ICT) has prompted concerns among parents, educators, and policymakers over the suitability of many educational applications and electronic toys for young children. This book provides information on how children from birth to age 6 develop an early awareness--and subsequently develop…
Descriptors: Child Development, Childhood Needs, Cognitive Development, Computer Games
Lengel, James G.; Kendall, Diane S. – 1995
This publication teaches parents and their grades 3-8 children how to create simple essays and multimedia presentations, all designed to produce more interesting and better quality school assignments. Each chapter presents several cogent ideas for turning a homework assignment into a creative computer project, as well as step-by-step instructions…
Descriptors: Computer Oriented Programs, Computer Peripherals, Computer Simulation, Computer Software