NotesFAQContact Us
Collection
Advanced
Search Tips
Location
Ethiopia1
Iran1
Oman1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 9 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Mei-Shiu Chiu; Meihua Zhu – Education and Information Technologies, 2025
Virtual reality (VR) has gained prominence and a growing prevalence. However, parental attitudes toward using VR for educational purposes (i.e., educational VR (EVR)) are under-researched. This study investigates parents' perceptions and experiences regarding the use of EVR, focussing on mathematics learning. Using the technology acceptance model…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Parent Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Mukhlidi Muskhir; Afdal Luthfi; Ronal Watrianthos; Usmeldi Usmeldi; Aprilla Fortuna; Agariadne Dwinggo Samala – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This study explores the subject structure, social networks, research trends, and issues in the domain that have the potential to derive an overview of the development of virtual reality-based learning media in vocational education. Background: Notwithstanding the increasingly growing interest in the application of virtual reality in…
Descriptors: Computer Simulation, Vocational Education, Educational Research, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Shimelis Kebede Kekeba; Abera Gure; Teklu Tafesse Olkaba – Interactive Technology and Smart Education, 2025
Purpose: The purpose of this study was to investigate the impact of using a jigsaw learning strategy integrated with computer simulation (JLSICS) on the academic achievement and attitudes of students, along with exploring the relationships between them in the process of learning about acids and bases. Design/methodology/approach: The research…
Descriptors: Teaching Methods, Learning Strategies, Computer Simulation, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Yogesh Sharma; Ankit Suri; Rajeev Sijariya; Lokesh Jindal – E-Learning and Digital Media, 2025
The aim of the research is to investigate the role of Education 4.0 in innovative curricular practices and digital literacy, weaving logically with the central focus of the study on identifying new and emerging areas in the field. The research uses bibliometric analysis and scientific mapping to analyse the body of knowledge already published and…
Descriptors: Digital Literacy, Curriculum Development, Educational Practices, Role of Education
Peer reviewed Peer reviewed
Direct linkDirect link
Azzah Al-Maskari; Thuraya Al Riyami; Sami Ghnimi – Journal of Applied Research in Higher Education, 2024
Purpose: Knowing the students' readiness for the fourth industrial revolution (4IR) is essential to producing competent, knowledgeable and skilled graduates who can contribute to the skilled workforce in the country. This will assist the Higher Education Institutions (HEIs) to ensure that their graduates own skill sets needed to work in the 4IR…
Descriptors: Career Readiness, Technological Literacy, Student Attitudes, Information Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Marzieh Ronaghi; Mohammad Hossein Ronaghi; Elahe Boskabadi – Asian Association of Open Universities Journal, 2024
Purpose: Augmented reality (AR) is an advanced version of the dynamic physical space that is perceived and received via visual, audio, digital and other sensory stimuli. The capabilities of virtual technologies change the field of university and education considerably. The necessity of using virtual technologies in the education field was revealed…
Descriptors: Physical Environment, Computer Simulation, Simulated Environment, Synthesis
Peer reviewed Peer reviewed
Direct linkDirect link
Mayer, Igor S. – Simulation & Gaming, 2009
This article examines the foundations of gaming and related concepts, such as policy exercises and serious gaming, in a public policy making context. Examining the relevant publications in "Simulation & Gaming" since 1969, the author looks back at the development of gaming simulation for purposes such as public policy analysis and planning, and…
Descriptors: Policy Analysis, Public Policy, Simulation, Computer Simulation
Peer reviewed Peer reviewed
Farynaiarz, Joseph V.; Lockwood, Linda G. – Journal of Research in Science Teaching, 1992
Utilizes a quasiexperimental design to examine the impact of microcomputer simulations on environmental problem solving by community college students. The experimental group of students (n=34) showed a highly significant improvement in problem-solving skills after being exposed to three simulation models that focused on lake pollution analysis,…
Descriptors: Community Colleges, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
Peer reviewed Peer reviewed
Maddux, Cleborne D. – Computers in the Schools, 1986
Discussion of microcomputer use in public elementary schools focuses on the field of special education. Two main ways of using computers are described: (1) traditional uses, including administration, computer-assisted instruction, and assessment; and (2) new applications, including programming, word processing, simulations, and prosthetic aids…
Descriptors: Assistive Devices (for Disabled), Computer Assisted Instruction, Computer Assisted Testing, Computer Simulation