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Buckleitner, Warren – 1993
This guide is designed to help teachers and parents evaluate and choose computer software for young children in their classrooms or homes. Chapter one of the guide contains software purchasing tips and criteria, along with descriptions of programs receiving the High/Scope Early Childhood Software Award of Excellence. Chapter two contains a guide…
Descriptors: Annual Reports, Computer Software, Computer Software Evaluation, Computer Software Reviews
Buckleitner, Warren – 1988
This book reviews over 250 computer programs oriented toward the three- to six-year age range. Each program has been screened with checklists designed to rate such factors as ease of use, content strength, instructional design, and developmental appropriateness. The opening section contains an alphabetical list of all the software titles covered,…
Descriptors: Computer Software, Computer Software Reviews, Computer Uses in Education, Early Childhood Education
Buckleitner, Warren – Child Care Information Exchange, 1995
Offers basic information for childcare directors on purchasing computer hardware and software for the center. Covers reasons for having computers, downsides to computers, the kind of computer to buy, minimum requirements for Windows-based computers and Macintosh computers, and other accessories. Presents brief descriptions of 9 software packages…
Descriptors: Children, Computer Attitudes, Computer Peripherals, Computer Software
Buckleitner, Warren – Learning, 1992
Presents ideas to help elementary teachers make the best use of their computer equipment. The article offers suggestions for getting started, scheduling, and selecting and introducing software. Information is included on programs that teach fractions, action art, animal attributes, writing, math, estimation, symmetry, and maps. A resource list is…
Descriptors: Animals, Art Activities, Class Activities, Classroom Environment
Buckleitner, Warren – Instructor, 2000
Presents a collection of computer programs for teaching elementary and middle school mathematics. At the primary level, programs teach students skip counting, measurement, graphs, number patterns, place value, addition, and subtraction. An action game for the upper elementary level teaches mental math, geometry, statistics, addition,…
Descriptors: Computer Software, Computer Uses in Education, Educational Games, Elementary Education