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Hayes, Aleshia; Daughrity, Lea Anne; Meng, Nanxi – TechTrends: Linking Research and Practice to Improve Learning, 2021
This discourse presents TPACK as a conceptual framework for thinking about the integration of Virtual Reality into the classroom. This content introduces the concept of immersion, explores of the possibilities of VR technology, including the hardware, software, and potential classroom uses. This review also provides heuristics for deciding VR's…
Descriptors: Technology Integration, Computer Simulation, Elementary Secondary Education, Higher Education
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Keengwe, Jared, Ed. – IGI Global, 2022
Even though digital technologies are ubiquitous in education, assessment methods continue to employ traditional assessments even though they are inadequate to provide information about a student's reasoning and conceptual understanding. Digital-based assessment models allow students to demonstrate higher-order skills while integrating digital…
Descriptors: Educational Technology, Technology Uses in Education, Student Evaluation, Educational Assessment
Hertel, John P.; Millis, Barbara J. – 2002
This book provides an introduction to the use of simulations to create an environment within which students can apply theory and practice skills in real-world issues related to their discipline. The simulations described range from simple scenarios for a single class period to complex simulations that may be a semesters work. The chapters are: (1)…
Descriptors: Educational Objectives, Higher Education, Simulation, Teaching Methods
Grube, Karl W. – 1994
The Grube Method of Instruction is a teaching and learning system for the acquisition and reinforcement of essential learned skills necessary for school success. The system consists of an illustrated book of useful information, a deck of standard playing cards, and an educationally designed gameboard. It is appropriate for students aged three…
Descriptors: Childrens Games, Elementary Education, Games, Play
Grube, Karl W. – 1994
This paper describes how to create a deck of 56 playing cards using historical or educational facts in place of the numbers on the playing cards. Card data also deal with various games and activities to address interest and learning styles. (EH)
Descriptors: Childrens Games, Elementary Education, Games, Play
Smith, Becky; Nevins, Cynthia – G/C/T, 1979
The two-part activity fosters a group sense of the shared concerns of parents of gifted children. Descriptions of 10 gifted children are provided for use in the activity. (PHR)
Descriptors: Elementary Secondary Education, Gifted, Group Activities, Parent Participation
Ritz, John M.; Kaufman, Allan – Man/Society/Technology, 1979
The author discusses the benefits of modeling (simulated experience where actual situations are reduced to manageable outcomes) and provides examples of how industrial arts educators can use modeling as a practical method of instruction. (JOW)
Descriptors: Industrial Arts, Models, Postsecondary Education, Secondary Education
Egly, Nancy J.; And Others – 1987
Two manuals address self-advocacy and assertiveness training for college students with language learning disabilities (LD) and their tutors. Part I examines the positive use of assertiveness and self-advocacy. Assertiveness is distinguished from aggressiveness, and the importance of assertiveness in the lives of LD college students is underlined.…
Descriptors: Assertiveness, College Students, Learning Disabilities, Postsecondary Education
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Garner, Arthur E.; Acklen, Leila M. – Clearing House, 1979
Described are several methods which have been used successfully to involve students in curriculum planning. Methods include: the game approach of Bonanza; a simulation game, Marquis; and the committee approach. The conclusion is that curriculum planners cannot afford to deny students the right to help direct their own destiny. (KC)
Descriptors: Curriculum Development, Educational Philosophy, Elementary Secondary Education, Games
Nietupski, John; And Others – Journal of the Association for Persons with Severe Handicaps (JASH), 1986
The authors sugggest that where in vivo instruction alone is unfeasible, practitioners should employ both training formats concurrently with moderately and severely handicapped students. Five guidelines for making simulated instruction a more effective adjunct to community instruction are discussed. (Author/CL)
Descriptors: Community Resources, Daily Living Skills, Normalization (Handicapped), Severe Disabilities
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Henson, Kenneth T. – NASSP Bulletin, 1982
Reviews the literature concerning the advantages and uses of simulation games as a mode of instruction. Offers guidelines on developing such games for classroom use. Concludes that simulation games can increase student motivation, retention, and development of social skills. (Author/WD)
Descriptors: Educational Games, Elementary Secondary Education, Interpersonal Competence, Simulation
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Broderick, Bill; Caverly, David C. – Journal of Developmental Education, 1992
Provides brief descriptions of interactive tutorial and simulation programs for reading, writing, and mathematics; and of drill-and-practice courseware packages. (DMM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Courseware
Head Start of the Lehigh Valley, Bethlehem, PA. – 1983
SIMPAR, a simulation game designed to allow participants to play out assigned roles which parallel some of the real life aspects of parent-child relationships, is presented. SIMPAR is a game about workers (children) and foremen (parents) in a handicapped work setting in a company called PARLINK, Inc. The following topics are covered: (1) an…
Descriptors: Educational Games, Games, Parent Child Relationship, Parent Education
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Bugeja, Michael J. – Journalism Educator, 1985
Explores the benefits and hazards of staging simulated news incidents in the classroom to teach journalism students the need to maintain a professional stance at all times. (HTH)
Descriptors: Dramatic Play, Higher Education, Journalism Education, News Reporting
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Balajthy, Ernest – Reading Teacher, 1984
Argues that computer software designed for use in content areas also can be useful for reading instruction. (FL)
Descriptors: Computer Assisted Instruction, Computer Programs, Computers, Elementary Education
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