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Journal Articles | 3 |
Numerical/Quantitative Data | 3 |
Reports - Descriptive | 2 |
Guides - Classroom - Teacher | 1 |
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Oldknow, Adrian – Mathematics in School, 1986
Some techniques used in making animated computer games in order to highlight their mathematical content are presented through specific examples. (MNS)
Descriptors: Computer Graphics, Computer Software, Educational Games, Mathematics Education
Vojtisek, John E. – Nibble, The Reference for Apple Computing, 1984
Provides complete listing of an Applesoft arcade-style game which teaches rapid recognition, discrimination, and sequencing of the alphabet. Four levels of play are featured for sequential reinforcement of these skills. The game also trains left-to-right scanning, promotes development of visual-motor integration skills, and develops directionality…
Descriptors: Alphabetizing Skills, Computer Software, Educational Games, Prereading Experience
Nute, Donald – Nibble, The Reference for Apple Computing, 1984
Presents the complete Applesoft listing of a traditional adventure program. The unique feature of the program is the incorporation of mathematics word problems into the adventure. Students aged 10 and up should be able to solve these problems with little or no effort. (JN)
Descriptors: Computer Software, Educational Games, Elementary School Mathematics, Intermediate Grades