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Eisner, Elliot W. – Momentum, 1984
Conceives of reading as the general process through which meaning is construed from patterned forms of representation which take shape in words, visual images, auditory patterns, etc. Discusses reading's role in understanding the images of culture and overcoming the blindness brought about by the neglect of complex reading skills in the schools…
Descriptors: Educational Trends, Elementary Secondary Education, Reading Comprehension, Reading Processes
Annarella, Lorie A. – 1999
Creative drama can be used productively in the classroom by allowing students to dream and to put these ideas down on paper. Guided imagery is a way of accomplishing this. Guided imagery is when the creative drama teacher guides students on a journey through the imagination. It can be used as a prereading and prewriting exercise. Listening and…
Descriptors: Classroom Techniques, Creative Activities, Drama, Elementary Education
Hiraoka, Jesse – 1986
Interdisciplinary approaches to instruction are generally dominated by linearity, with an emphasis on linear progressive time. A more productive approach is the development of spatial constructs that provide a more directly visual approach to thought and discussion. The study of languages and cultures will be more effective if students are given…
Descriptors: Cultural Education, Higher Education, Instructional Innovation, Interdisciplinary Approach
Woodson, Linda – Freshman English News, 1983
Argues that paragraph form congruent with the patterns and habits of thinking develops from the writer's sensitivity to the impact of visual images on the reader's mind. (MM)
Descriptors: Cognitive Processes, Higher Education, Literary Criticism, Literature Appreciation
Peer reviewed Peer reviewed
Lang, Frederick K. – Teaching English in the Two-Year College, 1986
Explores the use of film in the instruction of remedial writing. Suggests creating exemplification essays approaching but not producing a filmic screenplay by incorporating narrative and technical cinematic techniques (shooting script terms) and conventions of visualization to produce both a piece of "exposition" and an act of…
Descriptors: Film Study, Higher Education, Instructional Innovation, Remedial Instruction
Polette, Nancy – School Library Media Activities Monthly, 1986
Discusses importance of the ability to visualize images evoked by the written word in the development of children's skills in both reading and creative writing. Specific skills involved are noted, examples from picture books are given, and 48 picture books that would be useful to developing such skills are listed. (EM)
Descriptors: Brain Hemisphere Functions, Children, Creative Writing, Elementary Education
Braden, Roberts A., Ed.; Walker, Alice D., Ed. – 1983
The 40 papers in this collection cover a wide variety of topics within the broad field of visual literacy. Three preliminary papers discuss visualization through film. The second section, which emphasizes visualization in a social context, contains 10 papers addressing cultural, political, social, and psychological issues, touching upon such…
Descriptors: Aesthetic Education, Instructional Materials, Teaching Methods, Technological Advancement
Williams, Fred D. – 1984
An adventure game is a role-playing game that usually, but not always, has some fantasy aspect. The role-playing aspect is the key element because players become personally involved when they assume a role, and defeat becomes personal and less acceptable than in other types of games. Computer-based role-playing games are extremely popular because…
Descriptors: Computer Assisted Instruction, Computer Software, Design Requirements, Educational Games
John-Steiner, Vera – 1985
In an attempt to find out more about how creative people engage in thinking, more than 50 men and women considered to be prominant in the humanities, the arts, and the sciences were interviewed. Letters, diaries and autobiographies of other creative individuals were examined in an effort to provide a broad base for studying the psychology of…
Descriptors: Art, Cognitive Processes, Concept Formation, Creative Thinking
Peer reviewed Peer reviewed
McEntire, Arnold; Kitchens, Anita Narvarte – Education, 1984
Defines personal axioms as deeply held beliefs of individuals about themselves and their world that determine their activities, interests, and performance. Discusses the role of the teacher with regard to cognitive restructuring techniques that may help students change negative personal axioms and free themselves to learn more efficiently. (JHZ)
Descriptors: Attitude Change, Cognitive Restructuring, Learning Strategies, Learning Theories
Peer reviewed Peer reviewed
Lord, Thomas R. – Science Teacher, 1987
Upholds the importance and need for including visuo-spatial skill exercises in science lessons. Provides suggestions for improving students' visualization skills and reviews the approaches that have been successful with students who were poor in visual skills. (ML)
Descriptors: Cognitive Processes, Instructional Improvement, Perceptual Development, Science Education
Peer reviewed Peer reviewed
Rowan, Thomas E. – Arithmetic Teacher, 1990
Discusses teaching geometric concepts, including various shapes, patterns, and areas based on the NCTM Standards. Presented are activities for the geometric concepts. (YP)
Descriptors: Elementary Education, Elementary School Mathematics, Geometric Concepts, Geometric Constructions
Peer reviewed Peer reviewed
Yeamans, George T. – TechTrends, 1990
Suggests ways to increase creativity in individuals and in team members who are involved with developing video productions. Topics discussed include freedom of expression; setting goals and objectives; visualization; laser video discs; instant cameras; the function of evaluation; and the impact of technological developments on audience…
Descriptors: Audience Awareness, Audience Response, Cooperative Planning, Creative Development
Peer reviewed Peer reviewed
Wiley, Scott E. – Engineering Design Graphics Journal, 1990
The focus of this article is on how computer graphics can be integrated throughout the engineering graphics curriculum to increase visual perceptual skills. Visual perception is defined, the need to develop it is described, and methods which engineering graphics educators can use to develop it are outlined. (KR)
Descriptors: College Science, Computer Assisted Design, Computer Assisted Instruction, Computer Graphics
Furner, Beatrice A. – 1987
Focusing on the role of language in learning, this paper discusses schemata and symbolic thinking that help students learn from unfamiliar experiences. The first part of the paper introduces the idea of symbolic thinking by comparing students encountering new ideas with convention-goers making their way around a new city. The section suggests that…
Descriptors: Abstract Reasoning, Cognitive Structures, Creative Thinking, Educational Theories
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