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Classroom Computer News | 4 |
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Journal Articles | 4 |
Reports - Descriptive | 2 |
Guides - Classroom - Learner | 1 |
Guides - Classroom - Teacher | 1 |
Reference Materials -… | 1 |
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Practitioners | 4 |
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Richards, John – Classroom Computer News, 1982
A software package designed for touch-typing instruction is reviewed, focusing on features, educational value, design quality, written materials, and ease of use. (MP)
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Elementary Secondary Education
Nilson, Jeff – Classroom Computer News, 1983
Describes how the new computer education simulation game, Big Business, which comprises four separate, related games, tries to overcome some of the limitations of present games. Special attention is given to one of these--Fast Freight--with mention of the basic design elements of a good business game. (EAO)
Descriptors: Business Education, Computer Assisted Instruction, Educational Games, Instructional Materials
Friel, Susan – Classroom Computer News, 1983
Provides a detailed description of Lemonade, a business game designed to introduce elementary and secondary students to the basics of business; i.e., problem solving strategies, hypothesis formulation and testing, trend analysis, prediction, comparative analysis, and effects of such factors as advertising and climatic conditions on sales and…
Descriptors: Business Education, Computer Assisted Instruction, Economics Education, Educational Games
Tinker, Robert F. – Classroom Computer News, 1983
Describes seven styles of software designed to improve mathematics and science learning: (1) microworlds, (2) educational games, (3) microcomputer-based instrumentation, (4) databases, (5) tools, (6) languages, and (7) simulations. A list of recommended science and mathematics software is presented with suggestions for further areas for software…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Educational Technology