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Leal, Antonio – Creative Computing, 1981
Some of the important concepts in recursive programing are detailed, along with how they can be used. Examples are provided to show how to program recursively in BASIC. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Mathematical Applications
Barron, Jonathan C. – Creative Computing, 1981
A mathematical technique for solving for the interest rate of a given annuity is explained. The technique is applied to a BASIC program that finds interest rate given the future value, number of payments, and the value of the payment. (MP)
Descriptors: Computer Programs, Computer Science Education, Instructional Materials, Mathematical Applications
Shore, M. L. – Creative Computing, 1980
There are many uses for the shortest path algorithm presented which are limited only by our ability to recognize when a problem may be converted into the shortest path in a graph representation. (Author/TG)
Descriptors: Algorithms, Computer Programs, Graphs, Mathematical Concepts
Poon-Hang, Peter Lee – Creative Computing, 1982
A program designed to plot three-dimensional graphs is described and presented. The program allows the user to select maximum and minimum ranges for X, Y, and Z, and can enlarge a graph on the screen or look at a portion away from the origin. It is in Applesoft BASIC. (MP)
Descriptors: College Mathematics, Computer Programs, Equations (Mathematics), Graphs
Piele, Donald T. – Creative Computing, 1982
A hungry worm is looking for something to eat according to very specific rules, and the path he takes is a graph. The problem is detailed in Applesoft BASIC using low resolution graphics for worms that turn 90 degrees and high resolution for worms that can turn 45 degrees. (MP)
Descriptors: Computer Graphics, Computer Programs, Graphs, Mathematical Concepts
Piele, Donald T. – Creative Computing, 1981
Several BASIC computer programs designed to illustrate concepts in probability are presented. The programs are geared for the Apple II computer, but most samples are adaptable to other systems. (MP)
Descriptors: College Mathematics, Computer Programs, Higher Education, Learning Activities
Piele, Donald T. – Creative Computing, 1980
Problems are presented that can be solved with a microcomputer which explore the binary, decimal, and hexadecimal number systems and related problems. (Author/TG)
Descriptors: Computer Programs, Computer Science Education, Mathematical Concepts, Mathematics Education