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Poon-Hang, Peter Lee – Creative Computing, 1982
A program designed to plot three-dimensional graphs is described and presented. The program allows the user to select maximum and minimum ranges for X, Y, and Z, and can enlarge a graph on the screen or look at a portion away from the origin. It is in Applesoft BASIC. (MP)
Descriptors: College Mathematics, Computer Programs, Equations (Mathematics), Graphs
Geist, Ronni; Geist, Harry – Creative Computing, 1984
Reviews four commercially produced software packages for high school mathematics. Topic areas include: equations (tutorial); algebra (tutorial, drill and practice); general mathematics (tutorial, drill and practice); and graphing of algebraic equations (arcade games). Program name, hardware needed, format, current price, and source are provided.…
Descriptors: Algebra, Computer Programs, Drills (Practice), Educational Games
Zimmermann, Mark – Creative Computing, 1982
Describes a program written in BASIC, called BIGNUM, that was designed to aid in handling big numbers. The program adds, subtracts, multiplies, divides, and raises to a power integers of up to 1024 decimal digits and is thought to be usable on many types of machines. (MP)
Descriptors: Computation, Computer Programs, Instructional Materials, Mathematical Enrichment
Ahl, David H. – Creative Computing, 1984
Evaluates 25 software packages (consisting of more than 40 individual programs), all aimed at one or another facet of mathematics learning. Title, source, current price, and detailed review (indicating the educational quality of the package) are included for each entry. (JN)
Descriptors: Computer Software, Drills (Practice), Educational Games, Elementary Secondary Education
Piele, Donald T. – Creative Computing, 1981
A teaching strategy for problem solving with computers is detailed. The approach provides a "midline" level of help that encourages exploratory activity yet provides enough guidance to increase chances of pupil success. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Mathematics Education
Isaacson, Dan – Creative Computing, 1982
A set of three problem-solving programs designed as drills that give practice in mental arithmetic are reviewed. The programs are viewed to have several weaknesses in style, but are noted as worthy of consideration for purchase. The material is designed to motivate students to practice all four basic operations. (MP)
Descriptors: Computation, Drills (Practice), Educational Games, Elementary Secondary Education
Piele, Donald T. – Creative Computing, 1981
Several BASIC computer programs designed to illustrate concepts in probability are presented. The programs are geared for the Apple II computer, but most samples are adaptable to other systems. (MP)
Descriptors: College Mathematics, Computer Programs, Higher Education, Learning Activities
Piele, Donald T. – Creative Computing, 1981
Several computer-oriented lessons designed to explore and exploit the problem-solving capabilities of currently available, inexpensive systems are presented. The programing language BASIC is featured. (MP)
Descriptors: Computer Oriented Programs, Computer Science Education, Elementary Secondary Education, Instructional Materials
Piele, Donald T. – Creative Computing, 1981
A series of lessons designed to promote problem-solving skills by encouraging students to write programs is presented. All samples of solutions are written in BASIC. (MP)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Instructional Materials
Carlson, Ronald – Creative Computing, 1981
A program designed to tutor algebra students in inequalities is presented. The program is designed around the graphics of the Apple II computer, and randomly picks graphs, and shades inequalities. (MP)
Descriptors: Algebra, Computer Assisted Instruction, Computer Programs, Drills (Practice)
Spaans, Z. T. – Creative Computing, 1981
A program designed in the BASIC programing language to provide drill and practice with positive and negative numbers is presented. (MP)
Descriptors: Algebra, Computer Assisted Instruction, Computer Software, Drills (Practice)
Piele, Donald T. – Creative Computing, 1980
The use of the computer in problem solving situations is profiled. Sample lessons for beginning, intermediate, and advanced students are presented along with possible programs for a variety of computers using BASIC. (MP)
Descriptors: Computer Programs, Computer Science Education, Enrichment Activities, Learning Activities
Murphy, Brian J. – Creative Computing, 1983
Computer games and tutorials for young children are reviewed. These include mathematics and language games, alphabet and number/counting primers, music games, and an arcade game. Program name, format, language, current price, manufacturer, and description are provided for each program reviewed. (JN)
Descriptors: Alphabetizing Skills, Computation, Computer Programs, Drills (Practice)
Ragsdale, Ronald G. – Creative Computing, 1979
The evolution of a computer program that plays a game involving dice is described. The overall strategy was improved by introducing skill levels. (MP)
Descriptors: Computer Programs, Computers, Educational Games, Mathematics Education
Knight, Anne H. – Creative Computing, 1979
A description is given of a session at the 1979 convention of the National Council of Teachers of Mathematics in which hands-on experiences were used to overcome computer anxiety. (MK)
Descriptors: Anxiety, Computer Oriented Programs, Computers, Games
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