Descriptor
Source
| Creative Computing | 40 |
Author
| Piele, Donald T. | 9 |
| Lubar, David | 2 |
| Auyer, Stephen E. | 1 |
| Barron, Jonathan C. | 1 |
| Beidler, John | 1 |
| Brady, J. M. | 1 |
| Carlson, Ronald | 1 |
| Emanuel, R. B. | 1 |
| Geist, Harry | 1 |
| Geist, Ronni | 1 |
| Goodman, Donald | 1 |
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Publication Type
| Journal Articles | 37 |
| Guides - Classroom - Teacher | 12 |
| Guides - Classroom - Learner | 11 |
| Guides - General | 6 |
| Reports - Descriptive | 4 |
| Guides - Non-Classroom | 1 |
| Non-Print Media | 1 |
Education Level
Audience
| Practitioners | 40 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rowe, Neil – Creative Computing, 1979
Examples are given of computer activities in analytic geometry. (MK)
Descriptors: Analytic Geometry, Computer Oriented Programs, Computer Programs, Computers
Goodman, Donald; Schwab, Sandra – Creative Computing, 1980
A method is described for determining the reading level of materials using a computerized test. (MK)
Descriptors: Computer Oriented Programs, Computer Programs, Elementary Secondary Education, Measurement Techniques
Creative Computing, 1980
This reprint of a Project Solo curriculum module discusses graphing by computer, gives an example of a BASIC program used to graph a second degree polynomial, and provides suggested exercises in programing. (MK)
Descriptors: Algorithms, Computer Graphics, Computer Oriented Programs, Computer Programs
Creative Computing, 1979
This reprint of one of the original Project Solo curriculum modules contains five problems and a computer program. (MK)
Descriptors: Computer Oriented Programs, Computer Programs, Computer Science Education, Computers
Heuer, Randy – Creative Computing, 1980
The development of a software package to be used in developing basic reading comprehension skills is described. The package uses a cassette to present a short story, with multiple-choice questions on a screen. (MK)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Programs, Educational Technology
Potts, Michael – Creative Computing, 1980
The need for a strong package of computer software in a computer science-oriented program is discussed. Ways of accumulating software and selective reviews of available computer assisted instruction (CAI) programs are also presented. (MP)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Programs, Computer Science
Leal, Antonio – Creative Computing, 1981
Some of the important concepts in recursive programing are detailed, along with how they can be used. Examples are provided to show how to program recursively in BASIC. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Mathematical Applications
Ragsdale, Ronald G. – Creative Computing, 1979
The evolution of a computer program that plays a game involving dice is described. The overall strategy was improved by introducing skill levels. (MP)
Descriptors: Computer Programs, Computers, Educational Games, Mathematics Education
Barron, Jonathan C. – Creative Computing, 1981
A mathematical technique for solving for the interest rate of a given annuity is explained. The technique is applied to a BASIC program that finds interest rate given the future value, number of payments, and the value of the payment. (MP)
Descriptors: Computer Programs, Computer Science Education, Instructional Materials, Mathematical Applications
Knight, Anne H. – Creative Computing, 1979
A description is given of a session at the 1979 convention of the National Council of Teachers of Mathematics in which hands-on experiences were used to overcome computer anxiety. (MK)
Descriptors: Anxiety, Computer Oriented Programs, Computers, Games
Beidler, John – Creative Computing, 1978
Computer programs for solving alphametics are discussed. A fortran program for solving a general additive alphametic is given. (MP)
Descriptors: Computer Programs, Computers, Games, Instruction
Shooman, Andrew – Creative Computing, 1982
A program written for the 16K Level II TRS-80 computer that prints a star map, using various mathematical formulas to compute positions of the stars and the moon and displays them on terminals, is discussed. Some relevant astronomical background and terminology are covered in order to aid understanding. (MP)
Descriptors: Astronomy, Computer Programs, Computer Science, Computers
Zimmermann, Mark – Creative Computing, 1982
Describes a program written in BASIC, called BIGNUM, that was designed to aid in handling big numbers. The program adds, subtracts, multiplies, divides, and raises to a power integers of up to 1024 decimal digits and is thought to be usable on many types of machines. (MP)
Descriptors: Computation, Computer Programs, Instructional Materials, Mathematical Enrichment
Shore, M. L. – Creative Computing, 1980
There are many uses for the shortest path algorithm presented which are limited only by our ability to recognize when a problem may be converted into the shortest path in a graph representation. (Author/TG)
Descriptors: Algorithms, Computer Programs, Graphs, Mathematical Concepts
Lappan, Glenda; Winter, M. J. – Creative Computing, 1979
The computer is used to simulate repetitions of games used in teaching expected value. Details of the games and the computer programs are given. (MP)
Descriptors: Computer Programs, Computers, Games, Higher Education


