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Niess, Margaret L. – Journal of Computers in Mathematics and Science Teaching, 1988
Considers activities that use LOGO to slide, turn, and flip the "turtle." Uses non-LOGO tools such as cutouts, pattern blocks, and tangrams to enhance the motion work. Provides examples and programs with explanations. (MVL)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Computers
Peer reviewed Peer reviewed
Lough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses chaotic behavior (movement) in a nonlinear system using LOGO programs. Presents several examples with program listings. (MVL)
Descriptors: Chaos Theory, College Science, Computer Graphics, Computer Oriented Programs
Peer reviewed Peer reviewed
Song, Xueshu – Journal of Computers in Mathematics and Science Teaching, 1992
Suggests that intuition and visualization are effective methods of introducing engineering principles to pre-engineering students. Describes the development of computer simulation software as part of a "Pre-Engineering College On Disk" course. The computer game helps students visualize the relationship between shell trajectory and its…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Computer Software Development