Descriptor
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Nibble, The Reference for… | 4 |
Publication Type
Journal Articles | 4 |
Numerical/Quantitative Data | 4 |
Reports - Descriptive | 4 |
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Vojtisek, John E. – Nibble, The Reference for Apple Computing, 1984
Provides complete listing of an Applesoft arcade-style game which teaches rapid recognition, discrimination, and sequencing of the alphabet. Four levels of play are featured for sequential reinforcement of these skills. The game also trains left-to-right scanning, promotes development of visual-motor integration skills, and develops directionality…
Descriptors: Alphabetizing Skills, Computer Software, Educational Games, Prereading Experience
Dekeukelaere, Tony – Nibble, The Reference for Apple Computing, 1984
Lists a short Applesoft program which uses Hi-Res graphics to help students aged eight and up learn the points of a compass. Program features include help on incorrect responses and display of the percentages of correct responses at the end of a session. (JN)
Descriptors: Computer Software, Earth Science, Elementary Education, Elementary School Science
Lee, Newton Saiyuen – Nibble, The Reference for Apple Computing, 1984
Presents complete listing and documentation for an Applesoft program which stores test grades for every student, handles 10 different classes, calculates cumulative grade points and percentage grades, grades, drops lowest test grades, generates hard-copy reports, adjusts test scores for a class, and calculates test mean and standard deviation. (JN)
Descriptors: Computer Software, Elementary Secondary Education, Grade Point Average, Grades (Scholastic)
Nute, Donald – Nibble, The Reference for Apple Computing, 1984
Presents the complete Applesoft listing of a traditional adventure program. The unique feature of the program is the incorporation of mathematics word problems into the adventure. Students aged 10 and up should be able to solve these problems with little or no effort. (JN)
Descriptors: Computer Software, Educational Games, Elementary School Mathematics, Intermediate Grades