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Harmon, Paul – Performance and Instruction, 1984
Considers three powerful techniques--heuristics, context trees, and search via backward chaining--that a knowledge engineer might employ to develop an expert system to automate performance engineering, i.e., the branch of instructional technology that focuses on the problems of business and industry. (MBR)
Descriptors: Algorithms, Artificial Intelligence, Computer Software, Educational Technology
Yelon, Stephen; Massa, Michael – Performance and Instruction, 1987
Discusses the heuristics that should guide the creation of good examples to be used in instructional design. The elements of accuracy, clarity, attractiveness, and transferability are described, and an example of the concept of role conflict is given. (LRW)
Descriptors: Heuristics, Industrial Training, Instructional Design, Instructional Effectiveness