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Hearn, Jeff – Simulation/Games for Learning, 1980
Examines the potential of gaming and simulation for reducing the unpleasantness of revision or study for tests by elaborating on the nature and impact of reviewing, contrasting it with characteristics of gaming and simulation, and describing the potential of revision games and simulations. (Author/CMV)
Descriptors: Educational Games, Simulation, Study, Teaching Methods
Walford, Rex – Simulation/Games for Learning, 1980
This description of the man-environment simulation CARIBBEAN FISHERMAN includes its origin in a research article, the simple form of the game, and subsequent modifications or possibilities of modification that have emerged from experience in playing the game. (CMV)
Descriptors: Educational Games, Environmental Education, Instructional Development, Simulation
Hope, Mary H. – Simulation/Games for Learning, 1980
Describes the use of a simulation designed mainly for trainers and educators who want to get others to consider the factors that affect change. The simulation itself is a loosely structured game which introduces participants to the question of what causes change. (Author/LLS)
Descriptors: Adoption (Ideas), Change, Change Agents, Change Strategies
Brown, Margot – Simulation/Games for Learning, 1982
Summarizes conditions in the primary schools that suggest the appropriateness of using simulation games and describes the People GRID and Living Together Series for developing learning about the real world and the skills necessary for effective participation in it. (EAO)
Descriptors: Educational Games, Foreign Countries, Games, Primary Education
Ellington, Henry; Addinall, Eric – Simulation/Games for Learning, 1981
Designed for use with upper form secondary school and lower-tertiary level students, the three exercises described here each examine one aspect of the nuclear power debate in Great Britain. Each takes the form of a structured case study or debate. (LLS)
Descriptors: Educational Games, Games, Higher Education, Instructional Materials
Ellington, Henry; And Others – Simulation/Games for Learning, 1984
Describes a multiformat simulation game based on the theme of budgeting for food and its original development as a manual exercise for use with old age pensioners. The game's current versions, their uses, and target audiences are discussed along with how the exercise was made generally available in a do-it-yourself package. (Author/MBR)
Descriptors: Budgeting, Computer Software, Development, Educational Games
Hodgkinson, Keith – Simulation/Games for Learning, 1980
This description of two simple simulations as taught to undergraduate teacher trainers in a history of education course includes materials, procedures, follow-up exercises, and a brief defense of the use of simulations in higher education. (Author/CMV)
Descriptors: Course Descriptions, Curriculum Enrichment, Educational Games, Educational History
Reid, John – Simulation/Games for Learning, 1982
Describes the stages in the development of the life insurance game 'Your Money or Your Life'--a board game designed to give students preparing for professional insurance examinations a better understanding of the nature, purpose, and scope of life insurance--and how the game is played. (EAO)
Descriptors: Educational Games, Instructional Development, Instructional Materials, Insurance
Hay, Christine – Simulation/Games for Learning, 1981
Outlines some games and simulations for teaching health related issues to various age groups. Among the games discussed are CHOICE, CONSEQUENCES, GUTS, LIFE CHANCES, NO BED NO JOB, and TENEMENT. Eleven references are listed. (LLS)
Descriptors: Adolescents, Adults, Educational Games, Health Education
McGinley, Kevin – Simulation/Games for Learning, 1980
Describes the background scenario, operation, debriefing, and evaluation of a teacher training course simulation designed to introduce English for Special Purposes (ESP) courses in developing countries. The applicability of this simulation to other situations, modifications for future use, linguistic input, and sample simulation materials are also…
Descriptors: Course Descriptions, Curriculum Development, Developing Nations, English Instruction
Zelmer, Amy E.; Zelmer, A. C. Lynn – Simulation/Games for Learning, 1979
Presents critical issues including mechanics, literacy and terminology, usual learning style, participant background, verbal and nonverbal language use, and initial activities which experiential learning facilitators should consider when working in developing countries. (CMV)
Descriptors: Developing Nations, Educational Games, Experiential Learning, Group Dynamics
Zoller, Uri – Simulation/Games for Learning, 1980
Describes the rationale, format and procedures, unique features, and educational and instructional aims of "The Young Chemist," a simulation game model for the methodology of logical process to be used as a teaching device within the traditional high school chemistry curriculum. (Author/CMV)
Descriptors: Chemistry, Curriculum Development, Educational Games, Educational Objectives
Christiansen, Kenneth – Simulation/Games for Learning, 1979
Describes and analyzes a run of the roughest and most basic version of the ABZ GAMES, a family of games for teaching about social group interaction in situations where oppression is a key element. Adaptations for a migrant farm version and a women's rights version are noted. (Author/CMV)
Descriptors: Educational Games, Feminism, Group Behavior, Group Dynamics
Bell, Margaret E. – Simulation/Games for Learning, 1982
Describes the game STRATAGEM and its usage by university students preparing for examinations. The game, which comprises questions coded by topic and level of complexity (recall, application, and inference), is designed to focus student attention on important content, foster accurate assessment of team potential, and encourage risk-taking.…
Descriptors: Difficulty Level, Educational Games, Group Dynamics, Higher Education
Thatcher, Donald – Simulation/Games for Learning, 1986
Considers nature of learning; significance of promoting learning rather than teaching; active nature of learning from experience; role of simulations and games in promoting learning; process of debriefing and its relationship to reflection; and teacher role. The Learning System, which relates general systems theory to process of learning, is…
Descriptors: Definitions, Educational Games, Experiential Learning, Instructional Effectiveness
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