Descriptor
Decision Making | 6 |
Simulation | 5 |
Models | 4 |
Educational Games | 3 |
Management Games | 3 |
Business | 2 |
Computer Oriented Programs | 2 |
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Instructional Material… | 2 |
Learning Activities | 2 |
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Simulation and Games | 6 |
Author
Biggs, William D. | 1 |
Duke, Richard D. | 1 |
Keys, Bernard | 1 |
Liao, Thomas T. | 1 |
Murphy, Michael J. | 1 |
VanSickle, Ronald L. | 1 |
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Journal Articles | 6 |
Reports - Descriptive | 3 |
Opinion Papers | 1 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Speeches/Meeting Papers | 1 |
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Practitioners | 6 |
Researchers | 1 |
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Duke, Richard D. – Simulation and Games, 1982
Discusses the problem of developing a comprehensive self-image to guide policy decisions in institutional management. Six characteristics of the problem are given, together with seven traditional organizational responses. Gaming/simulation is proposed as a solution, and an example of a case study simulation is included. (JJD)
Descriptors: Administrative Policy, Business Administration, Case Studies, Computer Oriented Programs

VanSickle, Ronald L. – Simulation and Games, 1978
Presents ten propositions for increasing the likelihood that simulation game participants will learn to make more adequate decisions as a result of game play. (CMV)
Descriptors: Concept Formation, Decision Making, Educational Games, Educational Principles

Murphy, Michael J.; And Others – Simulation and Games, 1982
Describes NEGOTIATE, an interactive computer model that synthesizes bargaining theories into algorithmic functions capable of simulating complex labor relations. The models employed in the simulation, the instructional dimension of NEGOTIATE, and various applications of the game are discussed. A seven-item reference list is included. (Author/JL)
Descriptors: Algorithms, Collective Bargaining, Computer Oriented Programs, Decision Making

Liao, Thomas T. – Simulation and Games, 1983
Describes the primary design criteria and the classroom activities involved in "The Yellow Light Problem," a minicourse on decision making in the secondary school Mathematics, Engineering and Science Achievement (MESA) program in California. Activities include lectures, discussions, science and math labs, computer labs, and development…
Descriptors: Class Activities, Computer Assisted Instruction, Decision Making, Instructional Systems

Keys, Bernard – Simulation and Games, 1987
Describes, compares, and evaluates 10 computer-scored business games that include marketing, finance, and production functions. Methods for depicting the economy and industry are discussed, a learning model is used to explain teaching qualities of the games, and their value in the classroom is emphasized. (LRW)
Descriptors: Business, Comparative Analysis, Decision Making, Economics

Biggs, William D. – Simulation and Games, 1987
Defines computerized functional business games as those focusing on decision making and integration in the areas of accounting/finance, marketing, personnel/human resources, and production/operations. Nine currently available games are reviewed and evaluated in the context of a learning model. (Author/LRW)
Descriptors: Accounting, Business, Computer Simulation, Decision Making