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Warburton, Jeff; Madge, Clare – Journal of Geography in Higher Education, 1994
Contends that the success or failure of an undergraduate research project can hinge on one or two decisions made at an early stage in the process. Describes a "Snakes and Ladders" board game used to remind students of good and bad research design practices. Includes game rules and a listing of the good and bad practices. (CFR)
Descriptors: Active Learning, Class Activities, Educational Games, Educational Strategies

Lehman, Peter – Teaching Sociology, 1997
Describes a research project in which the students examine data showing the income disparity between men and women. The students decide on which sociological theories might explain this discrepancy and devise a study to test this hypothesis. Includes instructions for the assignment and guidelines for cooperative learning. (MJP)
Descriptors: Active Learning, Comparable Worth, Cooperative Learning, Economic Status