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Hubbard, Guy; Boling, Elizabeth – School Arts, 1983
Describes a two-week program in computer graphics for middle school students interested in the arts. Students used the PAINT program and learned a process called digitizing. Learning to use the computer language and developing aesthetically pleasing graphics are equally important aspects of computer graphics. (CS)
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Course Descriptions

Edwards, Gerald D. – School Arts, 1985
To many students the complex technical problems of computer graphics seem to put them beyond reach. Computer technology can be reduced to the bare basics, however. In this activity elementary art students add an intriguing dimension to a crayon drawing by completing a computer image counterpart of a previously drawn image. (RM)
Descriptors: Art Activities, Art Education, Computer Graphics, Course Descriptions
Prosise, Jeff – 1994
This document presents the principles behind modern computer graphics without straying into the arcane languages of mathematics and computer science. Illustrations accompany the clear, step-by-step explanations that describe how computers draw pictures. The 22 chapters of the book are organized into 5 sections. "Part 1: Computer Graphics in…
Descriptors: Art Education, Computer Graphics, Computer Literacy, Computers

White, Dennis W. – Art Education, 1985
The KoalaPad, an advanced graphic tablet introduced in 1983, reduces the cost and the degree of programing background required to create sophisticated images on the microcomputer. The potentials of the KoalaPad for use in an art education program are discussed, and recommendations for creating a microcomputer graphics lab are presented. (RM)
Descriptors: Art Education, Computer Graphics, Creative Art, Higher Education

Culver, Joanne P. – Art Education, 1985
A consultant tells about her experiences in helping a small college to develop and install a computer graphics program. Educators must take care when planning because, although some aspects of computer graphics may be attractive and seductive, they may not be practical for a particular situation. (RM)
Descriptors: Art Education, Case Studies, Computer Graphics, Curriculum Development
O'Loughlin, Marilyn; Martin, Ron – School Library Media Activities Monthly, 1988
Presents an activity designed to give students the opportunity to experiment with low-resolution computer graphics to create pictures based on native American art. Library, art, computer math, and social studies skills objectives are listed as well as performance objectives and required materials. Two references on computer graphics and 23 on…
Descriptors: American Indians, Art Education, Behavioral Objectives, Computer Graphics
1994
This collection of computer generated images aims to present media tools and processes, stimulate ideas, and inspire artists and art students working in computer-related design. The images are representative of state-of-the-art editorial, broadcast, packaging, fine arts, and graphic techniques possible through computer generation. Each image is…
Descriptors: Art, Art Education, Artists, Computer Graphics
Greh, Deborah – 1990
This guide was developed to help art teachers see and teach the computer as an art tool. Organized in two sections, the 12 chapters in part 1 explore computer art as an art form, discuss why and how to use the computer as an art teaching tool, and give strategies and lesson suggestions for student explorations and activities in the artroom. Part 2…
Descriptors: Art Activities, Art Education, Computer Graphics, Computer Literacy
Duff, Jon M. – 1995
This paper discusses current changes in the teaching and learning of artistic rendering in light of technological advances that may cause teachers to rethink both what is taught, and the manner in which the results of the artistic process are valued and evaluated. The two methods of generating a photorealistic computer image are described,…
Descriptors: Art Education, Art Expression, Computer Graphics, Graphic Arts
Kough, Bill – Teachers and Writers Magazine, 1984
Describes a computer graphics course for children in grades four and five. Presents six projects relating computer graphics with more traditional art activities. (MM)
Descriptors: Art Education, Computer Assisted Instruction, Computer Graphics, Creative Activities

Hubbard, Guy – Art Education, 1985
Through graphic art courses, art teachers can provide students with an understanding of how computers work and how to solve problems with them. How to design a graphics program is discussed. (RM)
Descriptors: Art Education, Computer Graphics, Computer Literacy, Curriculum Design

McClain, Martha B. – School Arts, 1989
Describes ways computers are used in the art education program of one elementary school. Illustrates how computers become centers where students learn to use the computer as a tool with which to experiment and make choices. The results of these experiments are then applied to their art work. (KO)
Descriptors: Aesthetic Education, Art Education, Class Activities, Computer Assisted Instruction

Welter, Cole H. – Design for Arts in Education, 1989
Reviews the use of microcomputers in the art studio and classrooms. Argues that there is a lack of effective software for art education, but that computers are useful for enhancing standard visual grammar. Suggests that the most legitimate educational use of computers is employing them to discover new ideas in better ways. (GG)
Descriptors: Art Education, Art Teachers, Computer Assisted Instruction, Computer Graphics

Clements, Robert D. – Art Education, 1985
Adolescents react very positively to computer graphics programs. The biggest obstacle to initiation of computer art in schools is teacher attitudes. Things to consider when starting a computer graphics program are discussed, and some illustrations of student computer art are provided. (RM)
Descriptors: Adolescents, Art Education, Computer Assisted Instruction, Computer Graphics

O'Connell, Kenneth – School Arts, 1985
A summer computer graphics workshop held at the University of Oregon for high school and college students, teachers, and adults is described. Participants learned to write programs in BASIC and to work with graphic input devices. Concepts of animation were introduced. Students made presentations of their graphics. (RM)
Descriptors: Adult Education, Animation, Art Education, Computer Graphics