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Schruben, Lee W. – Journal of Computing in Higher Education, 1992
SIGMA (Simulation Graphical Modeling and Analysis) is a computer graphics environment for building, testing, and experimenting with discrete event simulation models on personal computers. It uses symbolic representations (computer animation) to depict the logic of large, complex discrete event systems for easier understanding and has proven itself…
Descriptors: Classroom Techniques, Comprehension, Computer Graphics, Computer Science Education
Johnson, Craig W.; Orban, Deborah A. – Educational Technology, 1985
Routines developed for an ongoing course in research methods and statistics provides examples of the custom instructional applications that can be created using extended BASIC and a light pen, including title and transition displays, progressive disclosure, animation, overlays, and simulations. Strengths of this technique are reviewed. (MBR)
Descriptors: Animation, Classroom Techniques, Computer Graphics, Computer Simulation
Larkin, Ernest F. – 1983
A midwestern university is testing a program that uses the Apple II computer to help students in an advertising research course develop their skills in preparing and presenting research reports using computer generated graphics for both oral and written presentations. One of the course requirements is the preparation of a final project, including…
Descriptors: Advertising, Classroom Techniques, Computer Assisted Instruction, Computer Graphics

Baird, William E. – Journal of Computers in Mathematics and Science Teaching, 1984
Describes a two-semester computer science course, outlining course objectives and discussing classroom management techniques, software used, and courseware developed. Also includes table of contents for student manuals, and comments indicating that the course is meeting its objectives. (JN)
Descriptors: Classroom Techniques, Computer Graphics, Computer Programs, Computer Science Education
Marsh, George; Spain, Tom – Electronic Learning, 1984
Educational robots are defined, their essential characteristics and features are outlined, and their educational applications and what makes them run are discussed. Classroom experiences with five educational robots--Topo, Rhino XR-2, RB5X, Hero I and Tasman Turtle--are described. (MBR)
Descriptors: Classroom Techniques, Computer Graphics, Definitions, Educational Needs
Hawaii State Dept. of Education, Honolulu. Office of Instructional Services. – 1986
Developed to aid intermediate-level teachers and principals in initiating and developing computer literacy programs for their students, this document is a guide for the development of a one-semester course--Introduction to Computing--for the seventh and eighth grades. The course is designed to provide opportunities for students to develop computer…
Descriptors: Class Activities, Classification, Classroom Techniques, Computer Assisted Instruction
Burlington County Coll., Pemberton, NJ. – 1984
These eight units of instruction are the products of a project conducted at Burlington County College in Pemberton, New Jersey, to develop three-dimensional computer graphics units of instruction for use in courses designed to train students in the areas of architectural, civil, drafting and design, and electronics technology. Addressed in the…
Descriptors: Architectural Drafting, Behavioral Objectives, Building Design, Classroom Techniques
Ondrus, Ken – 1989
This learning module for a 12th-grade course in communications technology is designed to help teachers lead students through typesetting and laying out a brochure using Pagemaker and other computer programs on a Macintosh computer. The module contains eight competencies, a description of its content, suggested instructor methodology, worksheets…
Descriptors: Behavioral Objectives, Classroom Techniques, Computer Assisted Design, Computer Graphics
Lockerby, Hugh – 1990
This learning module for an eighth-grade introductory technology course is designed to help teachers introduce students to computer-assisted design (CAD) in a communications unit on graphics. The module contains a module objective and five specific objectives, a content outline, suggested instructor methodology, student activities, a list of six…
Descriptors: Behavioral Objectives, Classroom Techniques, Computer Assisted Design, Computer Graphics
Texas State Technical Inst., Sweetwater. – 1984
This instructional guide is designed to teach vocational and technical instructors how to modify existing programs and develop new programs to apply computer graphics to selected vocational and technical programs. Addressed in the individual units of the guide are the following topics: vocational program modification (course modification for…
Descriptors: Behavioral Objectives, Classroom Techniques, Computer Assisted Instruction, Computer Graphics
Mississippi Research and Curriculum Unit for Vocational and Technical Education, State College. – 1995
This document, which is intended for technology educators in Mississippi, outlines a technology discovery course in which a modular instruction approach allows ninth graders to experience various workplace technologies within four career cluster areas: agriculture/natural resources technology, business/marketing technology, health/human services…
Descriptors: Academic Education, Aerospace Industry, Agricultural Occupations, Behavioral Objectives
White, Bonnie Roe, Ed.; And Others – 1992
This handbook contains computer-related, classroom-tested ideas that were contributed by business education teachers and administrators to fuse computer information into computer and noncomputer courses. An alphabetical listing of contributors identifies the category/categories in which their enrichment idea can be found. The contributions are…
Descriptors: Accounting, Basic Skills, Bookkeeping, Business Communication