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Mariale M. Hardiman – Corwin, 2025
With all the recent updates and advances in education and the cognitive sciences, it's crucial that we update and advance how we teach. It is time for our practices to reflect a focus on the way people think and learn rather than solely on the product of that learning. This new edition of the bestselling The Brain-Targeted Teaching® (BTT) Model…
Descriptors: Brain, Teaching Methods, Neurosciences, Cognitive Science
Peer reviewedMeyer, Mary Alice – Journal of Allied Health, 1980
Presents a theoretical framework and practical suggestions for incorporating games and simulation into allied health instruction. Discusses research findings that support the use of educational simulation/games as tools for higher cognitive learning and for the improvement of teaching effectiveness as measured by student achievement in the allied…
Descriptors: Academic Achievement, Allied Health Occupations Education, Cognitive Development, Educational Games
Peer reviewedGehlbach, Roger D. – Curriculum Inquiry, 1986
Children's instructional play and adults' self-education are activities characterized by learning without conventional teaching and by interactional variables. Because both child and adult perceive that they have learned "on their own," play as a form of "curriculum" may serve as an important simulation for later, self-directed…
Descriptors: Autoinstructional Aids, Cognitive Development, Early Childhood Education, Educational Administration
Lavoie, Derrick R. – 1989
Misconceptions, shown to be prevalent in students even at the college level, may affect the cognitive process of making predictions in biology. The purpose of this study was to: (1) identify students' misconceptions about important biological concepts; (2) identify students' cognitive behaviors associated with making predictions about these…
Descriptors: Biology, Cognitive Development, College Science, Computer Simulation
Peer reviewedLundy, Jane – Studies in Higher Education, 1991
Six case studies were conducted on the use of business games and simulations in higher education. Results showed that cognitive learning was greatly affected by particular approaches of students; competitiveness tends to have a negative effect on cognitive gains; and learning is enhanced by advance briefing and tutor involvement during the game.…
Descriptors: Business Administration Education, Cognitive Development, Cognitive Processes, Competition
Peer reviewedGorsky, Paul; Finegold, Menahem – Journal of Computers in Mathematics and Science Teaching, 1992
Reports on the development and application of a series of computer programs which simulate the outcomes of students' perceptions regarding forces acting on objects at rest or in motion. This dissonance-based strategy for achieving conceptual change uses an arrow-based vector language to enable students to express their conceptual understanding.…
Descriptors: Cognitive Development, Cognitive Dissonance, Computer Assisted Instruction, Computer Simulation
Peer reviewedZaki, Moncef; Pluvinag, Francois – Educational Studies in Mathematics, 1991
Probability theory can be developed from a theoretical or experimental probability approach. The problem, "The Gambler's Ruin," is used to study whether students are naturally sensitive to learning probability from an experimental probability approach through simulations. Results indicated that use of simulations can contribute to…
Descriptors: Cognitive Development, Computer Simulation, Concept Formation, French
Jones, Geoffrey – 1990
This digest considers the role of personal computers in the education of gifted students. There is evidence that students are working "smarter," whether they are learning and using more information, understanding key concepts and relationships better, or developing higher level thinking skills. Research findings concerning the specific…
Descriptors: Abstract Reasoning, Cognitive Development, Computer Assisted Instruction, Computer Uses in Education
Ellington, Henry – 1984
This booklet is the third of three sequels to "A Guide to the Selection of Instructional Methods." Following a brief introduction, characteristics, strengths, and weaknesses of five group learning techniques are examined: (1) buzz sessions and similar small-group exercises; (2) class discussions, seminars, and tutorials; (3) participative…
Descriptors: Affective Objectives, Class Activities, Cognitive Development, Communication Skills
Peer reviewedWiley, Scott E. – Engineering Design Graphics Journal, 1990
Proposed is a hierarchy of visual learning giving three primary stages of visual learning as well as seven hierarchical stages. A clarification of terms associated with visual learning is presented. (KR)
Descriptors: Cognitive Development, College Science, Computer Assisted Design, Computer Assisted Instruction
Siraj-Blatchford, John; Whitebread, David – 2003
The rapid growth of information and communication technologies (ICT) has prompted concerns among parents, educators, and policymakers over the suitability of many educational applications and electronic toys for young children. This book provides information on how children from birth to age 6 develop an early awareness--and subsequently develop…
Descriptors: Child Development, Childhood Needs, Cognitive Development, Computer Games
Peer reviewedNegron, Elsy; Ricklin, Leslie Perfect – Social Studies and the Young Learner, 1996
Recounts the case of a learning disabled sixth grader mainstreamed into a social studies class. Describes a variety of instructional strategies and activities that capitalize on the student's strengths to facilitate learning. These include critical thinking maps, semantic maps, simulations, and kinesthetic learning. (MJP)
Descriptors: Cognitive Development, Cognitive Mapping, Cognitive Style, Creative Activities

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