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Zou, Bin, Ed.; Thomas, Michael, Ed. – IGI Global, 2018
Technology has become an integral part of our everyday lives. As today's teachers prepare to instruct a new generation of students, the question is no longer whether technology should be integrated into the classroom, but "how?" "The Handbook of Research on Integrating Technology Into Contemporary Language Learning and…
Descriptors: Technology Integration, Computer Assisted Instruction, Second Language Instruction, Second Language Learning
Robinson, J. N. – Programmed Learning and Educational Technology, 1977
This paper describes a computer based simulation game designed to help students to link theory and practice in economics. Students assume the role of a government and engage in budgetary planning. (Author/STS)
Descriptors: Computer Assisted Instruction, Economics Education, Educational Games, Simulation

Robinson, J. N. – Simulation and Games, 1978
This paper discusses some of the problems of evaluating educational games and simulations, and illustrates them with examples taken from the author's experiences with an economic policy game. (VT)
Descriptors: Computer Assisted Instruction, Economics Education, Educational Games, Evaluation
Thiagarajan, Sivasailam – Simulation/Gaming/News, 1975
Descriptors: Calculators, Computer Assisted Instruction, Computer Science, Educational Games
Northwest Regional Educational Lab., Portland, OR. – 1985
This document consists of 80 microcomputer software package evaluations prepared by the MicroSIFT (Microcomputer Software and Information for Teachers) Clearinghouse at the Northwest Regional Education Laboratory. Set 15 consists of 27 packages; set 16 consists of 53 packages. Each software review lists producer, time and place of evaluation,…
Descriptors: Computer Assisted Instruction, Courseware, Educational Games, Evaluation Criteria
Northwest Regional Educational Lab., Portland, OR. – 1985
This document consists of 68 microcomputer software package evaluations prepared by MicroSIFT (Microcomputer Software and Information for Teachers) Clearinghouse at the Northwest Regional Education Laboratory. There are 26 packages in set 13 and 42 in set 14. Each software review lists producer, time and place of evaluation, cost, ability level,…
Descriptors: Computer Assisted Instruction, Course Evaluation, Courseware, Educational Games
Northwest Regional Educational Lab., Portland, OR. – 1984
This document consists of 170 microcomputer software package evaluations prepared by the MicroSIFT (Microcomputer Software and Information for Teachers) Clearinghouse at the Northwest Regional Education Laboratory. Set 11 consists of 37 packages. Set 12 consists of 34 packages. A special unnumbered set, entitled LIBRA Reviews, treats 99 packages…
Descriptors: Computer Assisted Instruction, Courseware, Educational Games, Evaluation Criteria

Churchill, Geoffrey – AEDS Journal, 1976
Discusses the successful introduction of computer applications into large, multisection undergraduate courses that meet the mathematics requirements for students planning to major in business. (Author/IRT)
Descriptors: Business, Computer Assisted Instruction, Educational Games, Higher Education
Marsh, Paul W. – Audiovisual Instruction, 1978
Educational uses and implications of small inexpensive computers are discussed. (STS)
Descriptors: Computer Assisted Instruction, Computers, Educational Games, Educational Innovation

Trefle, Dennise – English in Australia, 1983
Reviews several objections to the use of computers in the English classroom, then describes three English programs. (FL)
Descriptors: Computer Assisted Instruction, Computer Programs, Computers, Educational Games
Richards, John – Classroom Computer News, 1982
A software package designed for touch-typing instruction is reviewed, focusing on features, educational value, design quality, written materials, and ease of use. (MP)
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Elementary Secondary Education

Coombs, Don H. – Planning for Higher Education, 1975
This report presents a look at the present state of simulation/gaming in higher education, two briefs on successful uses of simulation games, and some "street corner" suggestions on how to introduce them into an institution. (Author)
Descriptors: College Planning, Computer Assisted Instruction, Educational Games, Educational Innovation
Lubar, David – Creative Computing, 1982
Four programs are reviewed: Crossword Magic, Master Type, The Vocabulary Baseball Game, and Meet the Presidents. The major innovations highlighted by the products selected are the ways the creators turned learning into a game. It is noted that whether this approach is desirable is for the individual teacher to decide. (MP)
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Elementary Secondary Education
Lim, Cher Ping – Computers & Education, 2008
Based on an account of how two classes of primary five students in Singapore engage in the learning of English, Mathematics and Science by playing the role of global citizens, the paper suggests an alternative but realistic approach to teaching global citizenship education. Set against the back story of Atlantis facing ecological, social and…
Descriptors: Citizenship Education, Student Motivation, Foreign Countries, Teaching Methods

Lopus, Jane Schaerges – Social Studies Review, 1985
The Stock Market Game is a computerized simulation that involves high school students in trading eligible New York Stock Exchange stocks in an effort to make capital gains. Time required is ten weeks. The game is described; economic concepts that can be taught using the game are listed. (RM)
Descriptors: Class Activities, Computer Assisted Instruction, Concept Teaching, Economics Education