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Westhuizen, Duan vd – Commonwealth of Learning, 2016
This work starts with a brief overview of education in developing countries, to contextualise the use of the guidelines. Although this document is intended to be a practical tool, it is necessary to include some theoretical analysis of the concept of online assessment. This is given in Sections 3 and 4, together with the identification and…
Descriptors: Guidelines, Student Evaluation, Computer Assisted Testing, Evaluation Methods
Peer reviewed Peer reviewed
Weiss, Timothy – Journal of Business Communication, 1985
Describes a game-like writing exercise that uses the principle of "divide and conquer" to teach technical description. (PD)
Descriptors: Computer Oriented Programs, Descriptive Writing, Educational Games, Technical Writing
Peer reviewed Peer reviewed
Wold, Allen L.; Hunter, C. Bruce – Science Activities, 1982
Program listing for a computer game on kinematics is provided. Documentation for the listing (in Microsoft BASIC) and rationale for using computer games in the classroom are also provided. (JN)
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Microcomputers
Peer reviewed Peer reviewed
Lewis, Lawrence T. – Journal of Geography, 1979
Describes a package of computer programs, Basic All-Purpose Learning Games (BALG), developed to blend entertainment with geography learning objectives. The games, however, are easily adapted to a wide range of subject matter and are appropriate for various educational levels. (Author/KC)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Educational Games, Educational Technology
Peer reviewed Peer reviewed
Hampel, Paul J. – Arithmetic Teacher, 1984
A program for a number of guessing logic games, written in APPLESOFT, is first given. Then four computer-related terms are defined. (MNS)
Descriptors: Computer Oriented Programs, Computer Software, Educational Games, Elementary Secondary Education
Peer reviewed Peer reviewed
Sawada, Daiyo – Arithmetic Teacher, 1984
Blending the motivational force of an electronic toy with primary grade mathematics instruction is described. Illustrative activities for programing the toy for both number and geometry journeys are given and instructional implications explored. (MNS)
Descriptors: Computer Oriented Programs, Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewed Peer reviewed
Newell, G. J.; MacFarlane, J. D. – Australian Mathematics Teacher, 1983
The computer simulation game "Curve-Fit" is described. Its overall objective is to fit curves to six different data sets by estimating the parameters of each curve. (MNS)
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Geometric Concepts
Peer reviewed Peer reviewed
Murphy, Michael J.; And Others – Simulation and Games, 1982
Describes NEGOTIATE, an interactive computer model that synthesizes bargaining theories into algorithmic functions capable of simulating complex labor relations. The models employed in the simulation, the instructional dimension of NEGOTIATE, and various applications of the game are discussed. A seven-item reference list is included. (Author/JL)
Descriptors: Algorithms, Collective Bargaining, Computer Oriented Programs, Decision Making
Potts, Michael – Creative Computing, 1980
The need for a strong package of computer software in a computer science-oriented program is discussed. Ways of accumulating software and selective reviews of available computer assisted instruction (CAI) programs are also presented. (MP)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Programs, Computer Science
Peer reviewed Peer reviewed
School Science Review, 1981
Outlines a variety of laboratory procedures, demonstrations, and classroom materials including a technique for estimating speed of electromagnetic waves; a support for multipin components when soldering; use of dynometer to measure force; bending light; using a microcomputer to measure and produce voltage; force-distance curves; and two games. (DS)
Descriptors: College Science, Computer Oriented Programs, Computer Programs, Educational Games
Gardiner, John J., Ed. – 1987
An instructional resource handbook for graduate-level courses in the field of higher education is presented. Twenty-two members of a national higher education network wrote the first essay on "Course Syllabi as Instructional Resources," which reports on a survey of faculty in higher education programs and specifically on course emphases, major…
Descriptors: Bibliographies, College Instruction, Computer Oriented Programs, Course Descriptions
Carnine, Doug; And Others – 1984
This workshop presenter's guide is intended for use by administrators in training one another in the Project Leadership program developed by the Association of California School Administrators (ACSA). This manual is divided into four areas of technology and education: (1) Administrators and Computers, (2) Computer-Assisted Instruction (CAI), (3)…
Descriptors: Administrator Guides, Administrators, Computer Assisted Instruction, Computer Literacy
Patton, Jan – 1994
This document contains a composite of learning activities for use in a secondary-level course in business computer applications. The collection is unique in that the individual learning activities constituting it have each been tailored to one or more of the diverse learning styles possessed by individual students. The activities are grouped into…
Descriptors: Brainstorming, Cognitive Style, Competence, Competency Based Education