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Piele, Donald T. | 5 |
Abbott, Hilton | 1 |
Adams, David R., Ed. | 1 |
Athey, Thomas H., Ed. | 1 |
Baird, William E. | 1 |
Barron, Jonathan C. | 1 |
Blanchard, Frank N. | 1 |
Brooks, Sarah | 1 |
Carter, Ricky | 1 |
Collier, P. A. | 1 |
Hepler, Molly L. | 1 |
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Leal, Antonio – Creative Computing, 1981
Some of the important concepts in recursive programing are detailed, along with how they can be used. Examples are provided to show how to program recursively in BASIC. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Mathematical Applications
Kramer, Al; Lareau, Fritzi – Classroom Computer Learning, 1984
A computer course for parents, developing/using a histogram program, and writing form letters using Atari PILOT (Program listing included) are suggested. Includes an article ("Data Basing") by Al Kramer and Fritzi Lareau suggesting that students be provided with activities to create, use, maintain computerized databases. (JN)
Descriptors: Computer Programs, Computer Science Education, Databases, Learning Activities
Barron, Jonathan C. – Creative Computing, 1981
A mathematical technique for solving for the interest rate of a given annuity is explained. The technique is applied to a BASIC program that finds interest rate given the future value, number of payments, and the value of the payment. (MP)
Descriptors: Computer Programs, Computer Science Education, Instructional Materials, Mathematical Applications

Navarro, Aaron B. – Journal of Computers in Mathematics and Science Teaching, 1981
Presents a program in Level II BASIC for a TRS-80 computer that simulates a Turing machine and discusses the nature of the device. The program is run interactively and is designed to be used as an educational tool by computer science or mathematics students studying computational or automata theory. (MP)
Descriptors: College Mathematics, Computer Programs, Computer Science Education, Computers
Hepler, Molly L. – Classroom Computer News, 1981
The history and current nature of CONDUIT, an organization that reviews, tests packages and distributes computer-based materials, is presented. Although many of the units available are designed for collegiate instruction, some can be used at the high school level, particularly for enrichment studies for juniors and seniors. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Higher Education
Classroom Computer Learning, 1984
Presents five activities suitable for middle grades. These include listings for a car race (BASIC) and poetry (Pilot) programs, and activities on graphics without programing, new meanings (related to computers) of old words, and developing a list of historical events. (JN)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Secondary Education

Collier, P. A.; Samson, W. B. – Computer Education, 1982
The use of the Prolog programing language is promoted as the language to use by anyone teaching a course in relational databases. A short introduction to Prolog is followed by a series of examples of queries. Several references are noted for anyone wishing to gain a deeper understanding. (MP)
Descriptors: College Science, Computer Programs, Computer Science Education, Computers
Nilson, Jeff – Classroom Computer News, 1983
Describes a computer activity (for Apple II) showing junior high students with some programing experience how to make words/letters in original programed poetry move on the computer screen (and gives practice using simple arrays, FOR..NEXT loops, and DATA statements). Includes the complete activity which can be duplicated for classroom use. (JN)
Descriptors: Computer Programs, Computer Science Education, Instructional Materials, Junior High Schools
Winter, M. J. – Computing Teacher, 1982
Suggests approach to teaching definitions and concepts of computer programs to learners at all age levels by using words (string manipulations) rather than numbers. An outline of a possible sequence for introducing the BASIC programming language is given. Two references are cited. (EJS)
Descriptors: Computer Literacy, Computer Programs, Computer Science Education, Instructional Design
Lowry, Pat G. – Creative Computing, 1981
A program designed to calculate pi using a Monte Carlo simulation based on "throwing darts" at a quarter circle of unit radius inscribed in a unit square is presented. (MP)
Descriptors: Computer Programs, Computer Science Education, Geometric Concepts, Instructional Materials
Piele, Donald T. – Creative Computing, 1981
A teaching strategy for problem solving with computers is detailed. The approach provides a "midline" level of help that encourages exploratory activity yet provides enough guidance to increase chances of pupil success. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Mathematics Education
Classroom Computer Learning, 1984
Presents five activities suitable for upper grades but adaptable for lower grades. Activities focus on character shapes, "use" command (Atari Pilot), foreign language programing (Pilot), LOGO aestheometry (creating curved shapes through the intersection of successively drawn straight lines), and stock market transactions using a spreadsheet. (JN)
Descriptors: Computer Programs, Computer Science Education, Elementary Secondary Education, Learning Activities
Kuechle, Nancy – Classroom Computer Learning, 1984
Presents four teaching activities including: creating sculptures from computer-related items; debugging approach for TRS-80; LOGO parallelograms; and flowcharting techniques. Includes an article ("BASIC Adventures") by Nancy Kuechle focusing on essential commands in creating interactive adventure programs. (JN)
Descriptors: Computer Programs, Computer Science Education, Educational Games, Elementary Secondary Education
Classroom Computer Learning, 1983
Presents five teaching activities for early elementary children, including BASIC multiplication, creating picture using LOGO recursive procedure, and use of commas and semicolons with BASIC. Also discusses flowcharting techniques and cross-age tutoring. Includes "Computing without a Computer" by Evelyn Woldman, discussing use of a programmable toy…
Descriptors: Computer Programs, Computer Science Education, Flow Charts, Learning Activities
Classroom Computer Learning, 1983
Offers such teaching activities as a one-line program contest, field trips, examining job openings in newspapers, and a writing activity speculating what would happen if robots did not follow Isaac Asimov's "Three Laws of Robotics." Includes "Logo Goes to High School" by E. Paul Goldenberg, discussing problem-solving tasks…
Descriptors: Computer Programs, Computer Science Education, High Schools, Learning Activities