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Shumway, Richard J. – Arithmetic Teacher, 1983
A computer program that allows students to simulate an experiment in probability is given, with specific suggestions on how to use and study the program. (MNS)
Descriptors: Computer Programs, Learning Activities, Mathematics Instruction, Microcomputers
Ragsdale, Ronald G. – Creative Computing, 1979
The evolution of a computer program that plays a game involving dice is described. The overall strategy was improved by introducing skill levels. (MP)
Descriptors: Computer Programs, Computers, Educational Games, Mathematics Education
Oglesby, Mac – Calculators/Computers Magazine, 1978
A computer program for PET users is presented that simulates a probability machine. (MP)
Descriptors: Computer Programs, Computers, Games, Instructional Materials
Lappan, Glenda; Winter, M. J. – Creative Computing, 1979
The computer is used to simulate repetitions of games used in teaching expected value. Details of the games and the computer programs are given. (MP)
Descriptors: Computer Programs, Computers, Games, Higher Education

Ginther, John L.; Ewbank, William A. – Mathematics Teacher, 1982
The problem deals with calculating the probability that two or more students in a given class have the same birthday. A sample of an experiment that can be carried out by hand in a class is first noted. A program written in BASIC and a sample run is then presented. (MP)
Descriptors: Computer Programs, Mathematical Applications, Mathematical Enrichment, Mathematics Instruction

Collis, Betty – Mathematics Teacher, 1982
Details of an 18-lesson unit of instruction that has been used successfully with eighth-, ninth-, and tenth-grade classes are presented. Each lesson centers around individual computer programs written in Applesoft BASIC. Copies of two programs are provided, and ways to acquire the other 16 are noted. (MP)
Descriptors: Computer Programs, Mathematical Enrichment, Mathematics Instruction, Microcomputers
Lowry, Pat G. – Creative Computing, 1981
A program designed to calculate pi using a Monte Carlo simulation based on "throwing darts" at a quarter circle of unit radius inscribed in a unit square is presented. (MP)
Descriptors: Computer Programs, Computer Science Education, Geometric Concepts, Instructional Materials

Kimberling, Clark – Mathematics Teacher, 1984
A computer program is presented which simulates the classical probability machine, using Applesoft II high-resolution graphics. Many variables are left to the user's choosing. Suggestions for using the machine, understanding the problem, the mathematical model, and further program documentation are given. (MNS)
Descriptors: Computer Graphics, Computer Programs, Computer Simulation, Mathematical Models

Stinebrickner, Ralph – Mathematics and Computer Education, 1983
How a computer randomly generates numbers to turn off lighted blocks on a graphics display is discussed. A computer program is given after reviewing a definition and two theorems and applying them to the problem. (MNS)
Descriptors: College Mathematics, Computer Graphics, Computer Programs, Geometric Concepts

Woodward, Ernest; Ridenhour, Jim R. – Mathematics Teacher, 1982
The problem involves randomly breaking a stick into three pieces and using the pieces to form a triangle. The probability of getting a triangle is calculated using four different solution methods. Two unique problem interpretations are noted, and one solution method involves a BASIC program. (MP)
Descriptors: Computer Programs, Geometric Concepts, Instructional Materials, Mathematical Enrichment

Travers, Kenneth J.; Gray, Kenneth G. – Mathematics Teacher, 1981
Some activities designed around the Monte Carlo method of solving probability problems are described. The instructional applications of this method involve physical models or simple BASIC computer programs. (MP)
Descriptors: Computer Programs, Mathematical Applications, Mathematical Models, Mathematics Instruction
Piele, Donald T. – Creative Computing, 1981
Several BASIC computer programs designed to illustrate concepts in probability are presented. The programs are geared for the Apple II computer, but most samples are adaptable to other systems. (MP)
Descriptors: College Mathematics, Computer Programs, Higher Education, Learning Activities

Ridenhour, Jim R.; Woodward, Ernest – Mathematics Teacher, 1984
The probability of winning the contest was analyzed, with the mathematical solution and a computer simulation given. A flowchart and computer program are both included. (MNS)
Descriptors: Computer Programs, Computer Simulation, Flow Charts, Games