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Landauer, Edwin G. – Mathematics Teacher, 1984
Curiosities offer an interesting alternative to traditional methods of attacking problems. An illustrative situation is given, with graphical, computer, and analytical methods used to solve the problem. (MNS)
Descriptors: Algebra, Computer Software, Graphs, Mathematics Instruction
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Brown, Ken – Mathematics in School, 1986
Programs (using Logo) developed by children to produce multiples, the Fibonacci series, and square numbers are presented, with graphical representations of functions introduced. Another investigation involves drawing a circle using turtle graphics. (MNS)
Descriptors: Computer Software, Elementary Education, Elementary School Mathematics, Functions (Mathematics)
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Schmalz, Rosemary – Mathematics and Computer Education, 1987
Presented are the mathematical explanation of the algorithm for representing rational numbers in base two, paper-and-pencil methods for producing the representation, some patterns in these representations, and pseudocode for computer programs to explore these patterns. (MNS)
Descriptors: Algorithms, College Mathematics, Computer Software, Higher Education
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Ott, Jack A.; Contento, Anthony – Mathematics Teacher, 1986
A computer program is presented for the billiard ball problem. It can be integrated into a lesson on inductive reasoning and suggests several ways to do so. (MNS)
Descriptors: Cognitive Processes, Computer Software, Induction, Learning Activities
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Tierney, Cornelia C. – Arithmetic Teacher, 1985
Activities are described that reinforce knowledge of multiplication facts and also give students practice in making generalizations that improve problem-solving skills and provide a foundation for work with fractions. (MNS)
Descriptors: Computer Software, Drills (Practice), Elementary School Mathematics, Elementary Secondary Education
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Berlin, Donna; White, Arthur – School Science and Mathematics, 1986
This study investigated the effects of combining interactive microcomputer simulations and concrete activities on the development of abstract thinking in elementary school mathematics. Students in grades 2-4 were assessed on tasks involving designs and patterns. (MNS)
Descriptors: Abstract Reasoning, Cognitive Processes, Computer Simulation, Computer Software
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Thompson, Charles S.; Van de Walle, John – Arithmetic Teacher, 1985
Described are: how teachers can use the computer language Logo, along with noncomputer activities, for teaching about linear and two-dimensional patterns and about combining shapes to create more complex shapes. Three computer program listings are included. (MNS)
Descriptors: Computer Oriented Programs, Computer Software, Elementary Education, Elementary School Mathematics
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Mathematics Teacher, 1986
Brief articles are included on exploring mathematical patterns, with two computer programs listed for finding happy numbers; a simple periodic function in trigonometry; and comments on humorous student errors. (MNS)
Descriptors: College Mathematics, Computer Software, Error Patterns, Functions (Mathematics)
Ary, Temple S. – Classroom Computer Learning, 1987
Three examples are given in which students create their own Logo software to explore the topics of number patterns and operations, fractions, and decimal parts in measurement. (MNS)
Descriptors: Computer Software, Decimal Fractions, Discovery Learning, Elementary Education
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Hirsch, Christian R., Ed.; And Others – Mathematics Teacher, 1987
Activities to extend the core curriculum through the study of the periodicity of rational numbers to help students develop calculator and research skills are presented. Four worksheets are included, to be used as discovery activities. A computer program is listed, as well as examples of periodic pictures. (MNS)
Descriptors: Calculators, Computer Software, Discovery Learning, Instructional Materials
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Clason, Robert G. – Journal of Computers in Mathematics and Science Teaching, 1990
Described is a method for drawing periodic tile patterns using LOGO. Squares, triangles, hexagons, shape filling, and random tile laying are included. These activities incorporate problem solving, programing methods, and the geometry of angles and polygons. (KR)
Descriptors: Computer Assisted Instruction, Computer Software, Geometry, Junior High Schools
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Owens, John E. – Journal of Computers in Mathematics and Science Teaching, 1990
This article describes a way in which the computer can be used by students in exploring patterns and solving problems associated with number theory. BASIC programs are described, along with classroom questions and procedures that aid in implementation. (Author/KR)
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Software, Instructional Materials