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Williams, Fred D. – Collegiate Microcomputer, 1983
Preparation of adventure games for educational purposes is discussed with regard to program structure and educational advantage. Two educational games are described, PILOT and BASIC are compared as languages for beginning programmers, an outline of one program structure and word-handling routines are presented, and educational goals and benefits…
Descriptors: Computer Software, Educational Games, Educational Objectives, Higher Education

Gibbs, William J.; Shapiro, Arnold F. – Journal of Computing in Higher Education, 1994
A system to monitor student reactions to what is occurring on a computer screen is described. The system produces a split-screen image of the computer screen and the student's physical (facial and bodily) and verbal responses. It was developed to help improve an independent-study prototype for a finance course at Pennsylvania State University.…
Descriptors: Business Administration Education, Computer Oriented Programs, Computer Software, Computer Uses in Education