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Silvern, Steven B. – Childhood Education, 1988
Demonstrates how the LOGO computer language's flexibility can be used to stimulate children's creativity, while its structured nature helps develop problem-solving skills. Stresses the use of exercises involving the transformation of simple patterns as a means of encouraging creativity. (SKC)
Descriptors: Children, Computer Assisted Instruction, Computer Uses in Education, Creative Thinking
DeSiano, Michael; DeSiano, Salvatore – 1995
This document provides an introduction to the relationship between the current knowledge of focused and creative thinking and artificial intelligence. A model for stages of focused and creative thinking gives: problem encounter/setting, preparation, concentration/incubation, clarification/generation and evaluation/judgment. While a computer can…
Descriptors: Art, Artificial Intelligence, Cognitive Processes, Computer Uses in Education
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Davidson, Lyle – Music Educators Journal, 1990
Maintains that creativity is enhanced when students are given responsibility for their own learning. Identifies factors necessary for the fostering of creativity: computers, sound as the language of instruction, and a supportive classroom environment. Focuses on the necessity of maintaining a supportive environment, and suggests ways to create a…
Descriptors: Classroom Environment, Classroom Techniques, Computer Uses in Education, Creative Thinking
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Reid, Robert K. – American Biology Teacher, 1994
Describes a computer-generated exercise that combines creative-thinking skills with practice activities in spelling and recalling vocabulary. A sample word game is included. (ZWH)
Descriptors: Biology, Class Activities, Computer Uses in Education, Creative Thinking
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Gordon, Sheldon P.; Gordon, Florence S. – Mathematics Teacher, 1990
Considered are several mathematical models that can be used to study different waiting situations. Problems involving waiting at a red light, bank, restaurant, and supermarket are discussed. A computer program which may be used with these problems is provided. (CW)
Descriptors: Computer Simulation, Computer Uses in Education, Creative Thinking, Enrichment Activities
Stocking, S. Holly, Ed.; Bender, Eileen T., Ed.; Cookman, Claude H., Ed.; Peterson, J. Vincent, Ed.; Votaw, Robert B., Ed. – 1998
This book, a sequel to "Quick Hits," offers simple but successful strategies that award-winning teachers from Indiana University (IU) have found, through experience, to help promote learning in college classes. The original book grew out of the annual retreats of the Faculty Colloquium on Excellence in Teaching (FACET), an organization…
Descriptors: Classroom Environment, Classroom Techniques, College Instruction, College Students
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McLeay, Heather; Abas, Jan – Mathematics in School, 1991
Described are some classroom experiences teaching the concept of symmetry by having students create frieze patterns using the computer software "mosaic." Examples produced by 14-year-old students are presented, and student thinking in developing the friezes is discussed. (MDH)
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Creative Thinking, Creativity
Woodruff, Barbara Bilson, Ed.; And Others – Inside English, 1990
With each issue focusing on different themes, volume 17 of "Inside English" looks at the writing process, literature and literacy, composition and creativity, and pedagogical alternatives and classroom writing. In addition to regular columns on the English Council of California Two-Year Colleges (ECCTYC) and legislative concerns, the following…
Descriptors: Basic Skills, College English, Community Colleges, Computer Uses in Education
Franklin, Margaret; And Others – 1990
This guide is designed to provide teachers with materials they can use with young women to help them to attain higher levels of mathematics achievement and to encourage them to take as many math courses as possible in high school. During their early school years, students develop skills and attitudes toward learning that form the basis of future…
Descriptors: Academic Achievement, Career Awareness, Computer Uses in Education, Cooperative Learning
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Doolittle, John H. – Teaching of Psychology, 1995
Maintains that cognitive flexibility, the ability to generate many possible solutions, is identified as the most critical aspect of creativity training. Describes the use of word tables, computer games, and riddles to develop cognitive flexibility. Presents evidence that these methods are effective in enhancing creative and critical thinking…
Descriptors: Classroom Techniques, Cognitive Processes, Cognitive Psychology, Computer Uses in Education
Franklin, Margaret; And Others – 1990
This guide is designed to provide teachers with materials they can use with young women to help them to achieve in mathematics and to encourage them to take as many math courses as possible in high school. During their early school years, students develop skills and attitudes toward learning that form the basis of future academic growth. This…
Descriptors: Academic Achievement, Career Awareness, Computer Uses in Education, Cooperative Learning