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Showing 1 to 15 of 53 results Save | Export
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Levin, Ilya, Ed.; Tsybulsky, Dina, Ed. – IGI Global, 2017
The role of technology in educational settings has become increasingly prominent in recent years. When utilized effectively, these tools provide a higher quality of learning for students. "Optimizing STEM Education With Advanced ICTs and Simulations" is an innovative reference source for the latest scholarly research on the integration…
Descriptors: Information Technology, STEM Education, Cooperative Learning, Inquiry
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Plutino, Alessia, Ed.; Borthwick, Kate, Ed.; Corradini, Erika, Ed. – Research-publishing.net, 2020
The present volume collects papers from InnoConf19, which took place at the University of Southampton on the 28th of June 2019. The theme of the conference was 'Treasuring languages: innovative and creative approaches in HE'. The contributions collected in this peer-reviewed volume aim to reflect on best practice in higher education. They showcase…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Instructional Innovation
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Bull, Prince Hycy, Ed.; Keengwe, Jared, Ed. – IGI Global, 2019
Digital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, certification, and degrees, institutions continue to push the boundaries of innovative practices to meet the needs of diverse students. Programs and faculty have moved from merely using technology and…
Descriptors: Technology Integration, Technological Advancement, Learner Engagement, Story Telling
Ruggieri-Vande Putte, Katherine – 1995
Intended for use in grades 2-6, this workbook uses an interactive simulation that teaches community cooperation skills. The unit is designed so that jobs, responsibilities, and requirements can be added or modified to provide a comfortable fit for every classroom. Students define their local community, identify local community workers, understand…
Descriptors: Community Cooperation, Community Involvement, Cooperative Learning, Elementary Education
Weidner, Laura E. – Instructor, 1989
A large class that must share one computer can still get the benefits of adventure/simulation software if students work in small groups. Teamwork stimulates sharing and cooperation. The importance of planning, useful peripherals, follow-up activities, and product information are included in this article. (IAH)
Descriptors: Classroom Techniques, Computer Simulation, Cooperative Learning, Courseware
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Wygoda, Linda J.; Cain, Arlene Vidaurri – Science Teacher, 1994
Describes activities that allow students to work cooperatively to analyze and study evidence from crime scenes and archaeological digs. The activities demonstrate to students the interdependence of a variety of disciplines in the real world. (ZWH)
Descriptors: Archaeology, Chemistry, Cooperative Learning, High Schools
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Weiser, Lawrence A.; Schug, Mark C. – Social Studies, 1992
Presents results of a study to determine the effectiveness of the Stock Market Game in contributing to students' learning about financial markets. Suggests that the biggest advantage of the game it its ability to motivate students. Includes the test that was used by the study to determine how much the students had learned. (DK)
Descriptors: Cooperative Learning, Economics, Economics Education, Educational Games
Flint, Myron – 1994
This simulation allows students to learn about the struggle of daily life in Plymouth Colony. Students experience the hardships of life in the New World as they make decisions and face consequences as the Pilgrims did nearly 400 years ago. The unit is divided into nine phases with each phase taking approximately one hour of class time. Students…
Descriptors: Colonial History (United States), Cooperative Learning, Decision Making, Elementary Secondary Education
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Hughes, Steve – Social Studies Review, 1989
Discusses the question, "how do learners best learn." Urges teachers to strive to create a community atmosphere within the classroom. Suggests things teachers can do which will assist in the process of creating this community atmosphere. Lists organizations and their addresses from which information can be obtained. (KO)
Descriptors: Classroom Environment, Community, Cooperative Learning, Group Activities
Benoit, Ty – 2002
When archaeologists dig up the artifacts of ancient civilizations, they make discoveries and attempt to find out what life was like for ancient people. Students in the classroom explore the civilizations of the ancient world attempting to answer questions about how people lived thousands of years ago. In this activity for grade 6, students, in…
Descriptors: Academic Standards, Anthropology, Cooperative Learning, Foreign Countries
Wesley, John – 1997
This simulation allows students to experience the mystery of exploration and the hazards and perils of colonial life. Students are divided into 4- to 6-person colonizing groups. After acquiring some background information they then become colonists. They spend the remainder of the simulation making decisions, working, coping, surviving, and…
Descriptors: Colonial History (United States), Cooperative Learning, Elementary Education, Learning Strategies
Wesley, John – 1974
This simulation allows students to participate in situations and events similar to those experienced by pioneers who headed west in early wagon trains. Students face problems such as floods, droughts, blocked trails, snakes, Indians, and the lack of food. Students must make numerous individual and small-group decisions that provide them with a…
Descriptors: Cooperative Learning, Decision Making, Elementary Education, Learning Strategies
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Cook-Kallio, Cheryl – Social Studies Review, 1992
Describes a teacher-developed simulation designed to teach cultural geography to students in the middle grades. Contends that this interdisciplinary activity can be adapted to fit teacher or curriculum needs. Includes student instructions and descriptions of six pilgrimages. (CFR)
Descriptors: Cooperative Learning, Geography Instruction, History Instruction, Instructional Materials
Simpson, Anita – 1997
This simulation allows students to role play workers and consumers in businesses they create. Students become involved in learning about communities by taking study trips within their real community and by reading literature related to neighborhoods and communities. Through the simulation, daily activities are introduced to students as daily…
Descriptors: Community, Cooperative Learning, Decision Making, Elementary Education
Lacey, Bill – 1996
This document consists of a package of seven separately published "activities" or simulations that allow students to learn about and participate in many of the aspects of United States history that have influenced our present institutions and way of life. The seven units include: (1) First Americans Arrive: 11.000 BC; (2) Puritan General Court,…
Descriptors: Cooperative Learning, Decision Making, Elementary Secondary Education, Learning Strategies
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