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Showing 1 to 15 of 29 results Save | Export
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Gil, Einat, Ed.; Mor, Yishay, Ed.; Dimitriadis, Yannis, Ed.; Köppe, Christian, Ed. – Understanding Teaching-Learning Practice, 2022
As we have come to accept the duality of physical and virtual learning spaces as a permanent feature of our educational landscape, we begin to question its validity. Is this really a dichotomy, or is it a continuum? Should this be the primary dimension around which we cluster educational experiences -- how does it intersect and interact with other…
Descriptors: Blended Learning, Educational Technology, Electronic Learning, Higher Education
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Agustian, Hendra Y. – Chemistry Education Research and Practice, 2022
This article seeks to provide researchers and practitioners in laboratory education, particularly those involved in the curriculum design and implementation of teaching laboratories at university level, with a conceptual framework and a working model for an integrated assessment of learning domains, by attending to a more holistic approach to…
Descriptors: Chemistry, Science Instruction, Laboratory Experiments, Curriculum Design
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Pareja-Lora, Antonio, Ed.; Calle-Martínez, Cristina, Ed.; Rodríguez-Arancón, Pilar, Ed. – Research-publishing.net, 2016
This volume offers a comprehensive, up-to-date, empirical and methodological view over the new scenarios and environments for language teaching and learning recently emerged (e.g. blended learning, e-learning, ubiquitous learning, social learning, autonomous learning or lifelong learning), and also over some of the new approaches to language…
Descriptors: Teaching Methods, Technology Uses in Education, Educational Technology, Telecommunications
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Gehlbach, Roger D. – Journal of Creative Behavior, 1991
This paper formulates guidelines for the design of children's play environments to optimize children's creativity during play. The paper defines "play," discusses Jean Piaget's work on cognitive adaptation, discusses creativity in the context of cognitive adaptation, and proposes designs for play environments to produce behavioral adaptation that…
Descriptors: Cognitive Development, Creative Expression, Creativity, Design Requirements
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Walz, Garry R.; Bleuer, Jeanne – Journal of Career Development, 1985
The authors identify several imperatives for counselors who are at the middle point in their professional encounters with computers. These imperatives include the following: don't expect miracles; examine software carefully; use software creatively; team with your client; optimize use of client data; capitalize on research capabilities; design…
Descriptors: Career Development, Computer Software, Computers, Creativity
Joyner, Jerry E. – 1988
This curriculum for a 1-semester or 1-year course in product design and planning contains information about the following topics: creativity, idea production techniques, problem solving, design fundamentals, design requirements, graphic communication, materials and processes, and safety. Course content is organized around the laboratory activities…
Descriptors: Citations (References), Competence, Competency Based Education, Course Content
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Heck, Shirley F. – Journal of Creative Behavior, 1978
Presented is the stage-set design approach to classroom environment, in which the classroom is designed as a stage so that learning experiences and situations may become life-related and purposeful. (BD)
Descriptors: Classroom Design, Classroom Environment, Classroom Techniques, Creativity
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Bargar, Robert R.; Duncan, James K. – Journal of Creative Behavior, 1990
Arguing that creativity in doctoral research has been underemphasized, this article offers five principles drawn from theoretical and research literature for advisors cultivating creative dissertation work and examines each principle from three contextual perspectives: individual psychology, theoretical-methodological, and institutional. (PB)
Descriptors: Context Effect, Creative Activities, Creative Expression, Creativity
Mangano, Ronald M. – Man/Society/Technology, 1975
Design is not getting the attention it deserves in industrial arts, at a time when designed products are everywhere. Design is creative problem-solving to meet a specific need. Integrating design concepts into the industrial arts curriculum is not difficult; the author explains how to do it. (AJ)
Descriptors: Creative Activities, Creativity, Curriculum Development, Design
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Sylva, Ron – Art Education, 1993
Maintains that teaching the creation of art can be lost in the emphasis on discipline-based art education. Argues that much of art education is studying the art of others or the concepts and principles that can be derived from others. Contends that the process of personally creating art must be revived as an integral part of art education. (CFR)
Descriptors: Art Appreciation, Art Education, Art Expression, Art History
Wilson, Ruth – Routledge, Taylor & Francis Group, 2007
From adding richness and variety to learning, to redesigning a playground, this highly accessible text will provide early years practitioners with a wealth of ideas on how to foster creative play and learning in the outdoor environment with a focus on interacting with the natural world. "Nature and Young Children" contains many simple ideas on the…
Descriptors: Disabilities, Safety, Active Learning, Recreational Activities
Crosbie, Helen – 1985
Theories and techniques for fostering creativity are described because all students, regardless of intelligence or talent, have artistic ability that should be developed. Four basic visual viewpoints have been identified: the expressive colorist, the hands-on formist, the neat observant designer, and the pattern-oriented draftsperson. These visual…
Descriptors: Ability Identification, Art Education, Art Expression, Creative Development
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Kawenski, Mary – Journal of Creative Behavior, 1991
This article describes a six-week course for design students called "Needs Awareness and Design" which stresses the development of creative thinking skills. Brainstorming is recommended for identifying many ideas, and synectics is stressed for actual problem solving. (DB)
Descriptors: Art Education, Brainstorming, Creative Development, Creative Thinking
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Taylor, Anne – Design for Arts in Education, 1990
Examines the need for the study of architecture and product design in the K-12 curriculum. Describes a model for an integrated design studio that promotes creativity. Recommends ways that people from the community can help in the classroom and suggests ways that art teachers can be trained. (KM)
Descriptors: Architecture, Art Education, Creativity, Cultural Activities
Dalgish, Gerard M. – Collegiate Microcomputer, 1987
This discussion of courseware design for computer-assisted language learning in English as a second language (ESL) highlights the role of randomization and creativity. A set of programs is described which are based on error analysis of students in the ESL program at Baruch College and developed around grammatical terms. (Author/LRW)
Descriptors: Computer Assisted Instruction, Courseware, Creativity, English (Second Language)
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